public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); if (OwnerName != null) { list.Add(1153213, OwnerName); } if (m_Crafter != null) { list.Add(1050043, m_Crafter.TitleName); // crafted by ~1_NAME~ } if (m_Quality == ItemQuality.Exceptional) { list.Add(1063341); // exceptional } if (IsImbued) { list.Add(1080418); // (Imbued) } if (m_GorgonLenseCharges > 0) { list.Add(1112590, m_GorgonLenseCharges.ToString()); //Gorgon Lens Charges: ~1_val~ } #region Mondain's Legacy Sets if (IsSetItem) { list.Add(1080240, Pieces.ToString()); // Part of a Jewelry Set (~1_val~ pieces) if (SetID == SetItem.Bestial) { list.Add(1151541, BestialSetHelper.GetTotalBerserk(this).ToString()); // Berserk ~1_VAL~ } if (BardMasteryBonus) { list.Add(1151553); // Activate: Bard Mastery Bonus x2<br>(Effect: 1 min. Cooldown: 30 min.) } if (m_SetEquipped) { list.Add(1080241); // Full Jewelry Set Present SetHelper.GetSetProperties(list, this); } } #endregion m_NegativeAttributes.GetProperties(list, this); m_AosSkillBonuses.GetProperties(list); int prop; #region Stygian Abyss if (RequiredRace == Race.Elf) { list.Add(1075086); // Elves Only } else if (RequiredRace == Race.Gargoyle) { list.Add(1111709); // Gargoyles Only } #endregion if ((prop = ArtifactRarity) > 0) { list.Add(1061078, prop.ToString()); // artifact rarity ~1_val~ } if (m_TalismanProtection != null && !m_TalismanProtection.IsEmpty && m_TalismanProtection.Amount > 0) { list.Add(1072387, "{0}\t{1}", m_TalismanProtection.Name != null ? m_TalismanProtection.Name.ToString() : "Unknown", m_TalismanProtection.Amount); // ~1_NAME~ Protection: +~2_val~% } if ((prop = m_AosAttributes.WeaponDamage) != 0) { list.Add(1060401, prop.ToString()); // damage increase ~1_val~% } if ((prop = m_AosAttributes.DefendChance) != 0) { list.Add(1060408, prop.ToString()); // defense chance increase ~1_val~% } if ((prop = m_AosAttributes.BonusDex) != 0) { list.Add(1060409, prop.ToString()); // dexterity bonus ~1_val~ } if ((prop = m_AosAttributes.EnhancePotions) != 0) { list.Add(1060411, prop.ToString()); // enhance potions ~1_val~% } if ((prop = m_AosAttributes.CastRecovery) != 0) { list.Add(1060412, prop.ToString()); // faster cast recovery ~1_val~ } if ((prop = m_AosAttributes.CastSpeed) != 0) { list.Add(1060413, prop.ToString()); // faster casting ~1_val~ } if ((prop = m_AosAttributes.AttackChance) != 0) { list.Add(1060415, prop.ToString()); // hit chance increase ~1_val~% } if ((prop = m_AosAttributes.BonusHits) != 0) { list.Add(1060431, prop.ToString()); // hit point increase ~1_val~ } if ((prop = m_AosAttributes.BonusInt) != 0) { list.Add(1060432, prop.ToString()); // intelligence bonus ~1_val~ } if ((prop = m_AosAttributes.LowerManaCost) != 0) { list.Add(1060433, prop.ToString()); // lower mana cost ~1_val~% } if ((prop = m_AosAttributes.LowerRegCost) != 0) { list.Add(1060434, prop.ToString()); // lower reagent cost ~1_val~% } if ((prop = m_AosAttributes.Luck) != 0) { list.Add(1060436, prop.ToString()); // luck ~1_val~ } if ((prop = m_AosAttributes.BonusMana) != 0) { list.Add(1060439, prop.ToString()); // mana increase ~1_val~ } if ((prop = m_AosAttributes.RegenMana) != 0) { list.Add(1060440, prop.ToString()); // mana regeneration ~1_val~ } if ((prop = m_AosAttributes.NightSight) != 0) { list.Add(1060441); // night sight } if ((prop = m_AosAttributes.ReflectPhysical) != 0) { list.Add(1060442, prop.ToString()); // reflect physical damage ~1_val~% } if ((prop = m_AosAttributes.RegenStam) != 0) { list.Add(1060443, prop.ToString()); // stamina regeneration ~1_val~ } if ((prop = m_AosAttributes.RegenHits) != 0) { list.Add(1060444, prop.ToString()); // hit point regeneration ~1_val~ } if ((prop = m_AosAttributes.SpellChanneling) != 0) { list.Add(1060482); // spell channeling } if ((prop = m_AosAttributes.SpellDamage) != 0) { list.Add(1060483, prop.ToString()); // spell damage increase ~1_val~% } if ((prop = m_AosAttributes.BonusStam) != 0) { list.Add(1060484, prop.ToString()); // stamina increase ~1_val~ } if ((prop = m_AosAttributes.BonusStr) != 0) { list.Add(1060485, prop.ToString()); // strength bonus ~1_val~ } if ((prop = m_AosAttributes.WeaponSpeed) != 0) { list.Add(1060486, prop.ToString()); // swing speed increase ~1_val~% } if (Core.ML && (prop = m_AosAttributes.IncreasedKarmaLoss) != 0) { list.Add(1075210, prop.ToString()); // Increased Karma Loss ~1val~% } #region SA if ((prop = m_SAAbsorptionAttributes.CastingFocus) != 0) { list.Add(1113696, prop.ToString()); // Casting Focus ~1_val~% } if ((prop = m_SAAbsorptionAttributes.EaterFire) != 0) { list.Add(1113593, prop.ToString()); // Fire Eater ~1_Val~% } if ((prop = m_SAAbsorptionAttributes.EaterCold) != 0) { list.Add(1113594, prop.ToString()); // Cold Eater ~1_Val~% } if ((prop = m_SAAbsorptionAttributes.EaterPoison) != 0) { list.Add(1113595, prop.ToString()); // Poison Eater ~1_Val~% } if ((prop = m_SAAbsorptionAttributes.EaterEnergy) != 0) { list.Add(1113596, prop.ToString()); // Energy Eater ~1_Val~% } if ((prop = m_SAAbsorptionAttributes.EaterKinetic) != 0) { list.Add(1113597, prop.ToString()); // Kinetic Eater ~1_Val~% } if ((prop = m_SAAbsorptionAttributes.EaterDamage) != 0) { list.Add(1113598, prop.ToString()); // Damage Eater ~1_Val~% } if ((prop = m_SAAbsorptionAttributes.ResonanceFire) != 0) { list.Add(1113691, prop.ToString()); // Fire Resonance ~1_val~% } if ((prop = m_SAAbsorptionAttributes.ResonanceCold) != 0) { list.Add(1113692, prop.ToString()); // Cold Resonance ~1_val~% } if ((prop = m_SAAbsorptionAttributes.ResonancePoison) != 0) { list.Add(1113693, prop.ToString()); // Poison Resonance ~1_val~% } if ((prop = m_SAAbsorptionAttributes.ResonanceEnergy) != 0) { list.Add(1113694, prop.ToString()); // Energy Resonance ~1_val~% } if ((prop = m_SAAbsorptionAttributes.ResonanceKinetic) != 0) { list.Add(1113695, prop.ToString()); // Kinetic Resonance ~1_val~% } #endregion base.AddResistanceProperties(list); Server.Engines.XmlSpawner2.XmlAttach.AddAttachmentProperties(this, list); if (m_HitPoints >= 0 && m_MaxHitPoints > 0) { list.Add(1060639, "{0}\t{1}", m_HitPoints, m_MaxHitPoints); // durability ~1_val~ / ~2_val~ } EnchantedHotItem.AddProperties(this, list); if (IsSetItem && !m_SetEquipped) { list.Add(1072378); // <br>Only when full set is present: SetHelper.GetSetProperties(list, this); } AddHonestyProperty(list); if (m_ItemPower != ItemPower.None) { if (m_ItemPower <= ItemPower.LegendaryArtifact) { list.Add(1151488 + ((int)m_ItemPower - 1)); } else { list.Add(1152281 + ((int)m_ItemPower - 9)); } } }
public void DisplayProperties(ObjectPropertyList list) { if (m_Identified) { m_AosSkillBonuses.GetProperties(list); int prop; if ((prop = ArtifactRarity) > 0) { list.Add(1061078, prop.ToString()); // artifact rarity ~1_val~ } if ((prop = m_AosAttributes.WeaponDamage) != 0) { list.Add(1060401, prop.ToString()); // damage increase ~1_val~% } if ((prop = m_AosAttributes.DefendChance) != 0) { list.Add(1060408, prop.ToString()); // defense chance increase ~1_val~% } if ((prop = m_AosAttributes.BonusDex) != 0) { list.Add(1060409, prop.ToString()); // dexterity bonus ~1_val~ } if ((prop = m_AosAttributes.EnhancePotions) != 0) { list.Add(1060411, prop.ToString()); // enhance potions ~1_val~% } if ((prop = m_AosAttributes.AttackChance) != 0) { list.Add(1060415, prop.ToString()); // hit chance increase ~1_val~% } if ((prop = m_AosAttributes.BonusHits) != 0) { list.Add(1060431, prop.ToString()); // hit point increase ~1_val~ } if ((prop = m_AosAttributes.BonusInt) != 0) { list.Add(1060432, prop.ToString()); // intelligence bonus ~1_val~ } if ((prop = m_AosAttributes.LowerManaCost) != 0) { list.Add(1060433, prop.ToString()); // lower mana cost ~1_val~% } if ((prop = m_AosAttributes.LowerRegCost) != 0) { list.Add(1060434, prop.ToString()); // lower reagent cost ~1_val~% } if ((prop = m_AosAttributes.Luck) != 0) { list.Add(1060436, prop.ToString()); // luck ~1_val~ } if ((prop = m_AosAttributes.BonusMana) != 0) { list.Add(1060439, prop.ToString()); // mana increase ~1_val~ } if ((prop = m_AosAttributes.NightSight) != 0) { list.Add(1060441); // night sight } if ((prop = m_AosAttributes.ReflectPhysical) != 0) { list.Add(1060442, prop.ToString()); // reflect physical damage ~1_val~% } if ((prop = m_AosAttributes.SpellChanneling) != 0) { list.Add(1060482); // spell channeling } if ((prop = m_AosAttributes.SpellDamage) != 0) { list.Add(1060483, prop.ToString()); // spell damage increase ~1_val~% } if ((prop = m_AosAttributes.BonusStam) != 0) { list.Add(1060484, prop.ToString()); // stamina increase ~1_val~ } if ((prop = m_AosAttributes.BonusStr) != 0) { list.Add(1060485, prop.ToString()); // strength bonus ~1_val~ } if ((prop = m_AosAttributes.WeaponSpeed) != 0) { list.Add(1060486, prop.ToString()); // swing speed increase ~1_val~% } if ((prop = m_AosAttributes.RegenStam) != 0) { list.Add(1060443, prop.ToString()); // stamina regeneration ~1_val~ } if ((prop = m_AosAttributes.RegenMana) != 0) { list.Add(1060440, prop.ToString()); // mana regeneration ~1_val~ } if ((prop = m_AosAttributes.RegenHits) != 0) { list.Add(1060444, prop.ToString()); // hit point regeneration ~1_val~ } } base.AddResistanceProperties(list); }
public override void AddNameProperties(ObjectPropertyList list) { base.AddNameProperties(list); if (m_Quality == BookQuality.Exceptional) { list.Add(1063341); // exceptional } if (m_EngravedText != null) { list.Add(1072305, Utility.FixHtml(m_EngravedText)); // Engraved: ~1_INSCRIPTION~ } if (m_Crafter != null) { list.Add(1050043, m_Crafter.TitleName); // crafted by ~1_NAME~ } if (IsVvVItem) { list.Add(1154937); // VvV Item } if (OwnerName != null) { list.Add(1153213, OwnerName); } if (m_NegativeAttributes != null) { m_NegativeAttributes.GetProperties(list, this); } m_AosSkillBonuses.GetProperties(list); if (m_Slayer != SlayerName.None) { SlayerEntry entry = SlayerGroup.GetEntryByName(m_Slayer); if (entry != null) { list.Add(entry.Title); } } if (m_Slayer2 != SlayerName.None) { SlayerEntry entry = SlayerGroup.GetEntryByName(m_Slayer2); if (entry != null) { list.Add(entry.Title); } } if (HasSocket <Caddellite>()) { list.Add(1158662); // Caddellite Infused } int prop; if ((prop = m_AosAttributes.SpellChanneling) != 0) { list.Add(1060482); // spell channeling } if ((prop = m_AosAttributes.NightSight) != 0) { list.Add(1060441); // night sight } if ((prop = m_AosAttributes.BonusStr) != 0) { list.Add(1060485, prop.ToString()); // strength bonus ~1_val~ } if ((prop = m_AosAttributes.BonusDex) != 0) { list.Add(1060409, prop.ToString()); // dexterity bonus ~1_val~ } if ((prop = m_AosAttributes.BonusInt) != 0) { list.Add(1060432, prop.ToString()); // intelligence bonus ~1_val~ } if ((prop = m_AosAttributes.BonusHits) != 0) { list.Add(1060431, prop.ToString()); // hit point increase ~1_val~ } if ((prop = m_AosAttributes.BonusStam) != 0) { list.Add(1060484, prop.ToString()); // stamina increase ~1_val~ } if ((prop = m_AosAttributes.BonusMana) != 0) { list.Add(1060439, prop.ToString()); // mana increase ~1_val~ } if ((prop = m_AosAttributes.RegenHits) != 0) { list.Add(1060444, prop.ToString()); // hit point regeneration ~1_val~ } if ((prop = m_AosAttributes.RegenStam) != 0) { list.Add(1060443, prop.ToString()); // stamina regeneration ~1_val~ } if ((prop = m_AosAttributes.RegenMana) != 0) { list.Add(1060440, prop.ToString()); // mana regeneration ~1_val~ } if ((prop = m_AosAttributes.Luck) != 0) { list.Add(1060436, prop.ToString()); // luck ~1_val~ } if ((prop = m_AosAttributes.EnhancePotions) != 0) { list.Add(1060411, prop.ToString()); // enhance potions ~1_val~% } if ((prop = m_AosAttributes.ReflectPhysical) != 0) { list.Add(1060442, prop.ToString()); // reflect physical damage ~1_val~% } if ((prop = m_AosAttributes.AttackChance) != 0) { list.Add(1060415, prop.ToString()); // hit chance increase ~1_val~% } if ((prop = m_AosAttributes.WeaponSpeed) != 0) { list.Add(1060486, prop.ToString()); // swing speed increase ~1_val~% } if ((prop = m_AosAttributes.WeaponDamage) != 0) { list.Add(1060401, prop.ToString()); // damage increase ~1_val~% } if ((prop = m_AosAttributes.DefendChance) != 0) { list.Add(1060408, prop.ToString()); // defense chance increase ~1_val~% } if ((prop = m_AosAttributes.CastRecovery) != 0) { list.Add(1060412, prop.ToString()); // faster cast recovery ~1_val~ } if ((prop = m_AosAttributes.CastSpeed) != 0) { list.Add(1060413, prop.ToString()); // faster casting ~1_val~ } if ((prop = m_AosAttributes.SpellDamage) != 0) { list.Add(1060483, prop.ToString()); // spell damage increase ~1_val~% } if ((prop = m_AosAttributes.LowerManaCost) != 0) { list.Add(1060433, prop.ToString()); // lower mana cost ~1_val~% } if ((prop = m_AosAttributes.LowerRegCost) != 0) { list.Add(1060434, prop.ToString()); // lower reagent cost ~1_val~% } if ((prop = m_AosAttributes.IncreasedKarmaLoss) != 0) { list.Add(1075210, prop.ToString()); // Increased Karma Loss ~1val~% } AddProperty(list); list.Add(1042886, m_Count.ToString()); // ~1_NUMBERS_OF_SPELLS~ Spells if (m_MaxHitPoints > 0) { list.Add(1060639, "{0}\t{1}", m_HitPoints, m_MaxHitPoints); // durability ~1_val~ / ~2_val~ } }
public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); if (m_Crafter != null) { list.Add(1050043, m_Crafter.Name); // crafted by ~1_NAME~ } m_AosSkillBonuses.GetProperties(list); if (m_Slayer != SlayerName.None) { SlayerEntry entry = SlayerGroup.GetEntryByName(m_Slayer); if (entry != null) { list.Add(entry.Title); } } if (m_Slayer2 != SlayerName.None) { SlayerEntry entry = SlayerGroup.GetEntryByName(m_Slayer2); if (entry != null) { list.Add(entry.Title); } } int prop; if ((prop = m_AosAttributes.WeaponDamage) != 0) { list.Add(1060401, prop.ToString()); // damage increase ~1_val~% } if ((prop = m_AosAttributes.DefendChance) != 0) { list.Add(1060408, prop.ToString()); // defense chance increase ~1_val~% } if ((prop = m_AosAttributes.BonusDex) != 0) { list.Add(1060409, prop.ToString()); // dexterity bonus ~1_val~ } if ((prop = m_AosAttributes.EnhancePotions) != 0) { list.Add(1060411, prop.ToString()); // enhance potions ~1_val~% } if ((prop = m_AosAttributes.CastRecovery) != 0) { list.Add(1060412, prop.ToString()); // faster cast recovery ~1_val~ } if ((prop = m_AosAttributes.CastSpeed) != 0) { list.Add(1060413, prop.ToString()); // faster casting ~1_val~ } if ((prop = m_AosAttributes.AttackChance) != 0) { list.Add(1060415, prop.ToString()); // hit chance increase ~1_val~% } if ((prop = m_AosAttributes.BonusHits) != 0) { list.Add(1060431, prop.ToString()); // hit point increase ~1_val~ } if ((prop = m_AosAttributes.BonusInt) != 0) { list.Add(1060432, prop.ToString()); // intelligence bonus ~1_val~ } if ((prop = m_AosAttributes.LowerManaCost) != 0) { list.Add(1060433, prop.ToString()); // lower mana cost ~1_val~% } if ((prop = m_AosAttributes.LowerRegCost) != 0) { list.Add(1060434, prop.ToString()); // lower reagent cost ~1_val~% } if ((prop = m_AosAttributes.Luck) != 0) { list.Add(1060436, prop.ToString()); // luck ~1_val~ } if ((prop = m_AosAttributes.BonusMana) != 0) { list.Add(1060439, prop.ToString()); // mana increase ~1_val~ } if ((prop = m_AosAttributes.RegenMana) != 0) { list.Add(1060440, prop.ToString()); // mana regeneration ~1_val~ } if ((prop = m_AosAttributes.NightSight) != 0) { list.Add(1060441); // night sight } if ((prop = m_AosAttributes.ReflectPhysical) != 0) { list.Add(1060442, prop.ToString()); // reflect physical damage ~1_val~% } if ((prop = m_AosAttributes.RegenStam) != 0) { list.Add(1060443, prop.ToString()); // stamina regeneration ~1_val~ } if ((prop = m_AosAttributes.RegenHits) != 0) { list.Add(1060444, prop.ToString()); // hit point regeneration ~1_val~ } if ((prop = m_AosAttributes.SpellChanneling) != 0) { list.Add(1060482); // spell channeling } if ((prop = m_AosAttributes.SpellDamage) != 0) { list.Add(1060483, prop.ToString()); // spell damage increase ~1_val~% } if ((prop = m_AosAttributes.BonusStam) != 0) { list.Add(1060484, prop.ToString()); // stamina increase ~1_val~ } if ((prop = m_AosAttributes.BonusStr) != 0) { list.Add(1060485, prop.ToString()); // strength bonus ~1_val~ } if ((prop = m_AosAttributes.WeaponSpeed) != 0) { list.Add(1060486, prop.ToString()); // swing speed increase ~1_val~% } list.Add(1042886, m_Count.ToString()); // ~1_NUMBERS_OF_SPELLS~ Spells }
public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); if (m_Crafter != null) { list.Add(1050043, m_Crafter.Name); // crafted by ~1_NAME~ } #region Factions if (m_FactionState != null) { list.Add(1041350); // faction item } #endregion if (m_Quality == ClothingQuality.Exceptional) { list.Add(1060636); // exceptional } m_AosSkillBonuses.GetProperties(list); int prop; if ((prop = ArtifactRarity) > 0) { list.Add(1061078, prop.ToString()); // artifact rarity ~1_val~ } if ((prop = m_AosAttributes.WeaponDamage) != 0) { list.Add(1060401, prop.ToString()); // damage increase ~1_val~% } if ((prop = m_AosAttributes.DefendChance) != 0) { list.Add(1060408, prop.ToString()); // defense chance increase ~1_val~% } if ((prop = m_AosAttributes.BonusDex) != 0) { list.Add(1060409, prop.ToString()); // dexterity bonus ~1_val~ } if ((prop = m_AosAttributes.EnhancePotions) != 0) { list.Add(1060411, prop.ToString()); // enhance potions ~1_val~% } if ((prop = m_AosAttributes.CastRecovery) != 0) { list.Add(1060412, prop.ToString()); // faster cast recovery ~1_val~ } if ((prop = m_AosAttributes.CastSpeed) != 0) { list.Add(1060413, prop.ToString()); // faster casting ~1_val~ } if ((prop = m_AosAttributes.AttackChance) != 0) { list.Add(1060415, prop.ToString()); // hit chance increase ~1_val~% } if ((prop = m_AosAttributes.BonusHits) != 0) { list.Add(1060431, prop.ToString()); // hit point increase ~1_val~ } if ((prop = m_AosAttributes.BonusInt) != 0) { list.Add(1060432, prop.ToString()); // intelligence bonus ~1_val~ } if ((prop = m_AosAttributes.LowerManaCost) != 0) { list.Add(1060433, prop.ToString()); // lower mana cost ~1_val~% } if ((prop = m_AosAttributes.LowerRegCost) != 0) { list.Add(1060434, prop.ToString()); // lower reagent cost ~1_val~% } if ((prop = m_AosClothingAttributes.LowerStatReq) != 0) { list.Add(1060435, prop.ToString()); // lower requirements ~1_val~% } if ((prop = m_AosAttributes.Luck) != 0) { list.Add(1060436, prop.ToString()); // luck ~1_val~ } if ((prop = m_AosClothingAttributes.MageArmor) != 0) { list.Add(1060437); // mage armor } if ((prop = m_AosAttributes.BonusMana) != 0) { list.Add(1060439, prop.ToString()); // mana increase ~1_val~ } if ((prop = m_AosAttributes.RegenMana) != 0) { list.Add(1060440, prop.ToString()); // mana regeneration ~1_val~ } if ((prop = m_AosAttributes.NightSight) != 0) { list.Add(1060441); // night sight } if ((prop = m_AosAttributes.ReflectPhysical) != 0) { list.Add(1060442, prop.ToString()); // reflect physical damage ~1_val~% } if ((prop = m_AosAttributes.RegenStam) != 0) { list.Add(1060443, prop.ToString()); // stamina regeneration ~1_val~ } if ((prop = m_AosAttributes.RegenHits) != 0) { list.Add(1060444, prop.ToString()); // hit point regeneration ~1_val~ } if ((prop = m_AosClothingAttributes.SelfRepair) != 0) { list.Add(1060450, prop.ToString()); // self repair ~1_val~ } if ((prop = m_AosAttributes.SpellChanneling) != 0) { list.Add(1060482); // spell channeling } if ((prop = m_AosAttributes.SpellDamage) != 0) { list.Add(1060483, prop.ToString()); // spell damage increase ~1_val~% } if ((prop = m_AosAttributes.BonusStam) != 0) { list.Add(1060484, prop.ToString()); // stamina increase ~1_val~ } if ((prop = m_AosAttributes.BonusStr) != 0) { list.Add(1060485, prop.ToString()); // strength bonus ~1_val~ } if ((prop = m_AosAttributes.WeaponSpeed) != 0) { list.Add(1060486, prop.ToString()); // swing speed increase ~1_val~% } base.AddResistanceProperties(list); if ((prop = m_AosClothingAttributes.DurabilityBonus) > 0) { list.Add(1060410, prop.ToString()); // durability ~1_val~% } }
public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); if (m_AosAttributes.Brittle != 0) { list.Add(1116209); // Brittle } if (m_Crafter != null) { list.Add(1050043, m_Crafter.Name); // crafted by ~1_NAME~ } if (m_Quality == ItemQuality.Exceptional) { list.Add(1060636); // exceptional } if (m_AosSkillBonuses != null) { m_AosSkillBonuses.GetProperties(list); } if (Siege.SiegeShard && m_ShowUsesRemaining) { list.Add(1060584, ((IUsesRemaining)this).UsesRemaining.ToString()); // uses remaining: ~1_val~ } base.AddResistanceProperties(list); int prop = 0; if ((prop = (m_AosAttributes.WeaponDamage)) != 0) { list.Add(1060401, prop.ToString()); // damage increase ~1_val~% } if ((prop = m_AosAttributes.DefendChance) != 0) { list.Add(1060408, prop.ToString()); // defense chance increase ~1_val~% } if ((prop = m_AosAttributes.EnhancePotions) != 0) { list.Add(1060411, prop.ToString()); // enhance potions ~1_val~% } if ((prop = m_AosAttributes.CastRecovery) != 0) { list.Add(1060412, prop.ToString()); // faster cast recovery ~1_val~ } if ((prop = m_AosAttributes.CastSpeed) != 0) { list.Add(1060413, prop.ToString()); // faster casting ~1_val~ } if ((prop = (m_AosAttributes.AttackChance)) != 0) { list.Add(1060415, prop.ToString()); // hit chance increase ~1_val~% } if ((prop = m_AosAttributes.BonusDex) != 0) { list.Add(1060409, prop.ToString()); // dexterity bonus ~1_val~ } if ((prop = m_AosAttributes.BonusHits) != 0) { list.Add(1060431, prop.ToString()); // hit point increase ~1_val~ } if ((prop = m_AosAttributes.BonusInt) != 0) { list.Add(1060432, prop.ToString()); // intelligence bonus ~1_val~ } if ((prop = m_AosAttributes.LowerManaCost) != 0) { list.Add(1060433, prop.ToString()); // lower mana cost ~1_val~% } if ((prop = m_AosAttributes.LowerRegCost) != 0) { list.Add(1060434, prop.ToString()); // lower reagent cost ~1_val~% } if ((prop = m_LowerStatReq) != 0) { list.Add(1060435, m_LowerStatReq.ToString()); // lower requirements ~1_val~% } if ((prop = m_AosAttributes.SpellChanneling) != 0) { list.Add(1060482); // spell channeling } if (!CraftResources.IsStandard(m_Resource)) { list.Add(CraftResources.GetName(m_Resource)); } if ((prop = (GetLuckBonus() + m_AosAttributes.Luck)) != 0) { list.Add(1060436, prop.ToString()); // luck ~1_val~ } if ((prop = m_AosAttributes.BonusMana) != 0) { list.Add(1060439, prop.ToString()); // mana increase ~1_val~ } if ((prop = m_AosAttributes.RegenMana) != 0) { list.Add(1060440, prop.ToString()); // mana regeneration ~1_val~ } if ((prop = m_AosAttributes.NightSight) != 0) { list.Add(1060441); // night sight } if ((prop = m_AosAttributes.ReflectPhysical) != 0) { list.Add(1060442, prop.ToString()); // reflect physical damage ~1_val~% } if ((prop = m_AosAttributes.RegenStam) != 0) { list.Add(1060443, prop.ToString()); // stamina regeneration ~1_val~ } if ((prop = m_AosAttributes.RegenHits) != 0) { list.Add(1060444, prop.ToString()); // hit point regeneration ~1_val~ } if ((prop = m_AosAttributes.SpellDamage) != 0) { list.Add(1060483, prop.ToString()); // spell damage increase ~1_val~% } if ((prop = m_AosAttributes.BonusStam) != 0) { list.Add(1060484, prop.ToString()); // stamina increase ~1_val~ } if ((prop = m_AosAttributes.BonusStr) != 0) { list.Add(1060485, prop.ToString()); // strength bonus ~1_val~ } //if ( (prop = m_AosAttributes.WeaponSpeed) != 0 ) // list.Add( 1060486, prop.ToString() ); // swing speed increase ~1_val~% int hookCliloc = BaseFishingHook.GetHookType(m_HookType); if (m_HookType > HookType.None && hookCliloc > 0) { list.Add(1150885, String.Format("#{0}", hookCliloc)); //special hook: ~1_token~ list.Add(1150889, String.Format("#{0}", BaseFishingHook.GetCondition(m_HookUses))); //Hook condition: ~1_val~ } if (m_BaitType != null) { object label = FishInfo.GetFishLabel(m_BaitType); if (label is int) { list.Add(1116468, String.Format("#{0}", (int)label)); //baited to attract: ~1_val~ } else if (label is string) { list.Add(1116468, (string)label); } list.Add(1116466, m_BaitUses.ToString()); // amount: ~1_val~ } list.Add(1061170, GetStrRequirement().ToString()); // strength requirement ~1_val~ }
public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); // Genova: suporte ao UO:ML. #region Mondain's Legacy if (m_Quality == ArmorQuality.Exceptional) { list.Add(1063341); // exceptional } if (m_Crafter != null) { list.Add(1050043, m_Crafter.Name); // crafted by ~1_NAME~ } #endregion m_AosSkillBonuses.GetProperties(list); int prop; if ((prop = ArtifactRarity) > 0) { list.Add(1061078, prop.ToString()); // artifact rarity ~1_val~ } if ((prop = m_AosAttributes.WeaponDamage) != 0) { list.Add(1060401, prop.ToString()); // damage increase ~1_val~% } if ((prop = m_AosAttributes.DefendChance) != 0) { list.Add(1060408, prop.ToString()); // defense chance increase ~1_val~% } if ((prop = m_AosAttributes.BonusDex) != 0) { list.Add(1060409, prop.ToString()); // dexterity bonus ~1_val~ } if ((prop = m_AosAttributes.EnhancePotions) != 0) { list.Add(1060411, prop.ToString()); // enhance potions ~1_val~% } if ((prop = m_AosAttributes.CastRecovery) != 0) { list.Add(1060412, prop.ToString()); // faster cast recovery ~1_val~ } if ((prop = m_AosAttributes.CastSpeed) != 0) { list.Add(1060413, prop.ToString()); // faster casting ~1_val~ } if ((prop = m_AosAttributes.AttackChance) != 0) { list.Add(1060415, prop.ToString()); // hit chance increase ~1_val~% } if ((prop = m_AosAttributes.BonusHits) != 0) { list.Add(1060431, prop.ToString()); // hit point increase ~1_val~ } if ((prop = m_AosAttributes.BonusInt) != 0) { list.Add(1060432, prop.ToString()); // intelligence bonus ~1_val~ } if ((prop = m_AosAttributes.LowerManaCost) != 0) { list.Add(1060433, prop.ToString()); // lower mana cost ~1_val~% } if ((prop = m_AosAttributes.LowerRegCost) != 0) { list.Add(1060434, prop.ToString()); // lower reagent cost ~1_val~% } if ((prop = m_AosAttributes.Luck) != 0) { list.Add(1060436, prop.ToString()); // luck ~1_val~ } if ((prop = m_AosAttributes.BonusMana) != 0) { list.Add(1060439, prop.ToString()); // mana increase ~1_val~ } if ((prop = m_AosAttributes.RegenMana) != 0) { list.Add(1060440, prop.ToString()); // mana regeneration ~1_val~ } if ((prop = m_AosAttributes.NightSight) != 0) { list.Add(1060441); // night sight } if ((prop = m_AosAttributes.ReflectPhysical) != 0) { list.Add(1060442, prop.ToString()); // reflect physical damage ~1_val~% } if ((prop = m_AosAttributes.RegenStam) != 0) { list.Add(1060443, prop.ToString()); // stamina regeneration ~1_val~ } if ((prop = m_AosAttributes.RegenHits) != 0) { list.Add(1060444, prop.ToString()); // hit point regeneration ~1_val~ } if ((prop = m_AosAttributes.SpellChanneling) != 0) { list.Add(1060482); // spell channeling } if ((prop = m_AosAttributes.SpellDamage) != 0) { list.Add(1060483, prop.ToString()); // spell damage increase ~1_val~% } if ((prop = m_AosAttributes.BonusStam) != 0) { list.Add(1060484, prop.ToString()); // stamina increase ~1_val~ } if ((prop = m_AosAttributes.BonusStr) != 0) { list.Add(1060485, prop.ToString()); // strength bonus ~1_val~ } if ((prop = m_AosAttributes.WeaponSpeed) != 0) { list.Add(1060486, prop.ToString()); // swing speed increase ~1_val~% } base.AddResistanceProperties(list); }
public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); m_AosSkillBonuses.GetProperties(list); int prop; if ((prop = ArtifactRarity) > 0) { list.Add(1061078, prop.ToString()); // artifact rarity ~1_val~ } if ((prop = m_AosAttributes.WeaponDamage) != 0) { list.Add(1060401, prop.ToString()); // damage increase ~1_val~% } if ((prop = m_AosAttributes.DefendChance) != 0) { list.Add(1060408, prop.ToString()); // defense chance increase ~1_val~% } if ((prop = m_AosAttributes.BonusDex) != 0) { list.Add(1060409, prop.ToString()); // dexterity bonus ~1_val~ } if ((prop = m_AosAttributes.EnhancePotions) != 0) { list.Add(1060411, prop.ToString()); // enhance potions ~1_val~% } if ((prop = m_AosAttributes.CastRecovery) != 0) { list.Add(1060412, prop.ToString()); // faster cast recovery ~1_val~ } if ((prop = m_AosAttributes.CastSpeed) != 0) { list.Add(1060413, prop.ToString()); // faster casting ~1_val~ } if ((prop = m_AosAttributes.AttackChance) != 0) { list.Add(1060415, prop.ToString()); // hit chance increase ~1_val~% } if ((prop = m_AosAttributes.BonusHits) != 0) { list.Add(1060431, prop.ToString()); // hit point increase ~1_val~ } if ((prop = m_AosAttributes.BonusInt) != 0) { list.Add(1060432, prop.ToString()); // intelligence bonus ~1_val~ } if ((prop = m_AosAttributes.LowerManaCost) != 0) { list.Add(1060433, prop.ToString()); // lower mana cost ~1_val~% } if ((prop = m_AosAttributes.LowerRegCost) != 0) { list.Add(1060434, prop.ToString()); // lower reagent cost ~1_val~% } if ((prop = m_AosAttributes.Luck) != 0) { list.Add(1060436, prop.ToString()); // luck ~1_val~ } if ((prop = m_AosAttributes.BonusMana) != 0) { list.Add(1060439, prop.ToString()); // mana increase ~1_val~ } if ((prop = m_AosAttributes.RegenMana) != 0) { list.Add(1060440, prop.ToString()); // mana regeneration ~1_val~ } if ((prop = m_AosAttributes.NightSight) != 0) { list.Add(1060441); // night sight } if ((prop = m_AosAttributes.ReflectPhysical) != 0) { list.Add(1060442, prop.ToString()); // reflect physical damage ~1_val~% } if ((prop = m_AosAttributes.RegenStam) != 0) { list.Add(1060443, prop.ToString()); // stamina regeneration ~1_val~ } if ((prop = m_AosAttributes.RegenHits) != 0) { list.Add(1060444, prop.ToString()); // hit point regeneration ~1_val~ } if ((prop = m_AosAttributes.SpellChanneling) != 0) { list.Add(1060482); // spell channeling } if ((prop = m_AosAttributes.SpellDamage) != 0) { list.Add(1060483, prop.ToString()); // spell damage increase ~1_val~% } if ((prop = m_AosAttributes.BonusStam) != 0) { list.Add(1060484, prop.ToString()); // stamina increase ~1_val~ } if ((prop = m_AosAttributes.BonusStr) != 0) { list.Add(1060485, prop.ToString()); // strength bonus ~1_val~ } if ((prop = m_AosAttributes.WeaponSpeed) != 0) { list.Add(1060486, prop.ToString()); // swing speed increase ~1_val~% } if (Core.ML && (prop = m_AosAttributes.IncreasedKarmaLoss) != 0) { list.Add(1075210, prop.ToString()); // Increased Karma Loss ~1val~% } base.AddResistanceProperties(list); if (m_HitPoints >= 0 && m_MaxHitPoints > 0) { list.Add(1060639, "{0}\t{1}", m_HitPoints, m_MaxHitPoints); // durability ~1_val~ / ~2_val~ } }