protected override void ProcessInputs(out bool processAllOutputs) { if (in1.GetDataType() == typeof(float)) { //multiply 2 float float v = (float)in1.GetData(); float m = (float)inMult.GetData(); outResult.SetData(v * m); } else if (in1.GetDataType() == typeof(Vector2)) { //multiply vector2 and float Vector2 v = (Vector2)in1.GetData(); float m = (float)inMult.GetData(); outResult.SetData(v * m); } else if (in1.GetDataType() == typeof(Vector3)) { //multiply vec3 and float Vector3 v = (Vector3)in1.GetData(); float m = (float)inMult.GetData(); outResult.SetData(v * m); } processAllOutputs = true; }
protected override void ProcessInputs(out bool processAllOutputs) { if (in1.GetDataType() == typeof(Vector2)) { //vec2 Vector2 vec1 = (Vector2)in1.GetData(); Vector2 vec2 = (Vector2)in2.GetData(); outp.SetData(Vec2Operation(vec1, vec2)); } else if (in1.GetDataType() == typeof(Vector3)) { //vec3 Vector3 vec1 = (Vector3)in1.GetData(); Vector3 vec2 = (Vector3)in2.GetData(); outp.SetData(Vec3Operation(vec1, vec2)); } else if (in1.GetDataType() == typeof(float)) { //float float f1 = (float)in1.GetData(); float f2 = (float)in2.GetData(); outp.SetData(FloatOperation(f1, f2)); } else { Debug.LogError("type f****d in the butt, this shouldn't happen (AddNode)"); } processAllOutputs = true; }
protected override void OnUpdate() { if (hasFlow && !oldHasFlow) { //if there is a new data flow output.SetData(input.GetData()); ProcessAllOutputs(); } oldHasFlow = hasFlow; hasFlow = false; }
protected override void OnUpdate() { if (outputs.Count != 0) { object data = variables[varName].GetData(); if (data != null) { outp.SetData(data); ProcessAllOutputs(); } } }
protected override void ProcessInputs(out bool processAllOutputs) { if (data != null && outp != null) { outp.SetData(data); data = null; processAllOutputs = true; } else { processAllOutputs = false; } }
protected override void ProcessInputs(out bool processAllOutputs) { bool val = (bool)valid.GetData(); if (val) { outp.SetData(in1.GetData()); processAllOutputs = true; } else { processAllOutputs = false; } }
protected override void OnUpdate() { //we don't know if the data input is a constant flow so we have to update ourself if (checkManually && !waiting && input.hasData) { waiting = true; startTime = Time.time; savedDataIn = input.GetData(); input.hasData = false; } if (waiting && Time.time - startTime > waitTime) { waiting = false; output.SetData(savedDataIn); ProcessAllOutputs(); } }