// Override: FSMAction::OnAction() override public void onAction() { // Local variables Antonio ant = null; // Auto-find? if (m_antonio == null && m_autoFindAntonio == true) { m_antonio = GameObject.FindGameObjectWithTag(Tags.TAG_COMPANION); } if (m_antonio == null) { Debug.LogError("Game-object of antonio is missing!"); return; } // Get script ant = m_antonio.GetComponent <Antonio>(); if (ant == null) { ant = m_antonio.GetComponentInChildren <Antonio>(); if (ant == null) { Debug.LogError("Game-object of antonio is invalid!"); return; } } // Set attributes ant.m_chase = m_followPlayer; ant.m_targetDistance = float.MaxValue; }
// Use this for initialization void Start() { // init values m_allowToMove = true; m_canFly = false; m_canFall = false; // base start base.Awake(); // set some important values m_direction = 0; m_lifepoints = GameConfig.CHICO_LIFE_POINTS; // last spawn time for the chico birds m_allowToSpawn = false; m_lastSpawnTime = 0; m_spawningCrewPrefab = Resources.Load <GameObject>("Actors/Enemies/ChicosCrew"); if (m_spawningCrewPrefab == null) { Debug.LogWarning("Chico: Crew not found!"); } else if (m_spawningCrewPrefab.transform.childCount == 0) { Debug.LogWarning("Chico: Prefabs havent birds!"); } else { m_littleBirdLocalScale = m_spawningCrewPrefab.transform.GetChild(0).localScale; } // create new m_chicosActiveCrew = new GameObject("ChicosCrew"); m_chicosActiveCrew.transform.parent = this.transform.parent; m_chicosActiveCrew.transform.localScale = new Vector3(1, 1, 1); // init death values m_isAlive = true; m_deathEvent = new LinkedList <Action>(); // init antonio m_antonio = null; GameObject obj = GameObject.FindGameObjectWithTag(Tags.TAG_COMPANION); if (obj == null) { Debug.Log("BS: Antonio dont found!"); return; } m_antonio = obj.GetComponent <Antonio>(); }
void Start() { m_antonio = null; GameObject obj = GameObject.FindGameObjectWithTag(Tags.TAG_COMPANION); if (obj == null) { Debug.Log("BS: Antonio dont found!"); return; } m_antonio = obj.GetComponent <Antonio>(); }
// Use this for initialization void Start() { // set lifepoints m_lifepoints = GameConfig.HIGGINS_LIFE_POINTS; // seek the player GameObject _p = GameObject.FindGameObjectWithTag(Tags.TAG_PLAYER); if (_p == null) { m_player = null; } else { m_player = _p.transform; } // seek Antonio m_antonioKI = null; GameObject[] _a = GameObject.FindGameObjectsWithTag(Tags.TAG_COMPANION); foreach (GameObject g in _a) { if (g.name.Equals(GameConfig.ANTONIO_GAME_OBJECT_NAME)) { m_antonioKI = g.GetComponentInChildren <Antonio>(); if (m_antonioKI != null) { m_antonioStartChaseValue = m_antonioKI.m_chase; } break; } } // load the ThrownEgg prefab ThrownEgg = Resources.Load <GameObject>("Items/ThrownEgg"); // init last egg throw m_lastEggThrow = Time.time - GameConfig.HIGGINS_THROW_DIFFENRENCE; // save start X m_startX = transform.position.x; // let call the method of the base m_canFly = true; base.Awake(); // higgins not active at start m_active = false; // calculate the radius to activate Higgins m_sqrActivateRadius = Mathf.Pow(m_controller.radius * m_worldScale.x * 5, 2); //turnAround(); m_direction *= -1; this.m_groundFlyValue /= 4; // init antonio m_antonio = null; GameObject obj = GameObject.FindGameObjectWithTag(Tags.TAG_COMPANION); if (obj == null) { Debug.Log("BS: Antonio dont found!"); return; } m_antonio = obj.GetComponent <Antonio>(); }