コード例 #1
0
    public void Cache(WorldContext worldContext)
    {
        feetComponents = worldContext.GetComponentsContainer <FeetComponent>();

        tileFieldComponent = worldContext.Get <TileFieldComponent>(0);

        antagonistComponent = worldContext.Get <AntagonistComponent>(0);

        vfxPoolComponent = worldContext.Get <VFXPoolComponent>(0);
    }
コード例 #2
0
    public void Cache(WorldContext worldContext)
    {
        tossedComponents = worldContext.GetComponentsContainer <TossedComponent>();

        vfxPoolComponent = worldContext.Get <VFXPoolComponent>(0);

        antagonistComponent = worldContext.Get <AntagonistComponent>(0);

        obstacleLayer = LayerMask.NameToLayer("Obstacles");

        enemiesLayer = LayerMask.NameToLayer("Enemies");
    }
コード例 #3
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    public void Cache(WorldContext worldContext)
    {
        h0nckerAnimationComponents = worldContext.GetComponentsContainer <H0nckerAnimationComponent>();

        vfxPoolComponent = worldContext.Get <VFXPoolComponent>(0);

        cameraComponent = worldContext.Get <CameraComponent>(0);

        canvasComponent = worldContext.Get <CanvasComponent>(0);

        antagonistComponent = worldContext.Get <AntagonistComponent>(0);
    }
コード例 #4
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    public void Cache(WorldContext worldContext)
    {
        projectileComponents = worldContext.GetComponentsContainer <ProjectileComponent>();

        timeComponent = worldContext.Get <TimeComponent>(0);

        vfxPoolComponent = worldContext.Get <VFXPoolComponent>(0);

        antagonistComponent = worldContext.Get <AntagonistComponent>(0);

        obstacleLayer = LayerMask.NameToLayer("Obstacles");

        itemsLayer = LayerMask.NameToLayer("Items");

        enemiesLayer = LayerMask.NameToLayer("Enemies");

        playerLayer = LayerMask.NameToLayer("Player");
    }
コード例 #5
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    public void Cache(WorldContext worldContext)
    {
        sharkAIComponents = worldContext.GetComponentsContainer <SharkAIComponent>();

        h0ncker = worldContext.Get <InputComponent>(0).Entity;

        playersPositionComponent = h0ncker.GetComponent <PositionComponent>();

        timeComponent = worldContext.Get <TimeComponent>(0);

        vfxPoolComponent = worldContext.Get <VFXPoolComponent>(0);

        antagonistComponent = worldContext.Get <AntagonistComponent>(0);

        obstaclesLayer = LayerMask.NameToLayer("Obstacles");

        itemsLayer = LayerMask.NameToLayer("Items");

        enemiesLayer = LayerMask.NameToLayer("Enemies");

        playerLayer = LayerMask.NameToLayer("Player");
    }