void Awake() { instance = this; remainingAntsToSpawn = new List <AntController>(); antLeaderToSpawn = Instantiate(antLeaderPrefab).GetComponent <AntController>(); SpawnAntLeader(); }
private void Start() { Instance = this; LoadRounds(); roundTxt.text = round.ToString(); checkpoints = new Transform[checkpointsParent.childCount]; for (int i = 0; i < checkpointsParent.childCount; i++) { checkpoints[i] = checkpointsParent.GetChild(i); } }
// Lets you convert the editor data representation to the entity optimal runtime representation public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem) { var spawnerData = new AntSpawner { // The referenced prefab will be converted due to DeclareReferencedPrefabs. // So here we simply map the game object to an entity reference to that prefab. Prefab = conversionSystem.GetPrimaryEntity(Prefab), Count = Count }; dstManager.AddComponentData(entity, spawnerData); }
// Update is called once per frame void FixedUpdate() { resultPanel.GetComponent <UnityEngine.UI.Text>().text = "Word: " + currWord; hpPanel.GetComponent <UnityEngine.UI.Text>().text = "Lifes: " + lives; scorePanel.GetComponent <UnityEngine.UI.Text>().text = "Score: " + score; timePanel.GetComponent <UnityEngine.UI.Text>().text = "Time: " + timeLeft; currWord = currWord.ToUpper(); if (timeLeft <= 0.0f || lives < 1) { SceneManager.LoadScene("gameover"); } string cutTargetWord = currTargetWord; if (cutTargetWord.Length > currWord.Length) { cutTargetWord = currTargetWord.Substring(0, currWord.Length); } if (currWord == "") { return; } if (!cutTargetWord.Contains(currWord)) { hurt(); } else { if (currWord.CompareTo(currTargetWord) == 0) { score += currTargetWord.Length; timeLeft += currTargetWord.Length * 4; GameObject[] letters = GameObject.FindGameObjectsWithTag("letter"); foreach (GameObject letter in letters) { Destroy(letter); } foreach (GameObject LetterSpawner in LetterSpawners) { LetterSpawner.GetComponent <LetterSpawner>().setScore(score); } AntSpawner spawner = Spawner.GetComponent <AntSpawner>(); spawner.spawnAnt(currTargetWord); changeTargetWord(); } } }
private void OnCollisionEnter2D(Collision2D collision) { if (attachedAntLeader != null) { return; } AntController collidingAnt = collision.collider.GetComponent <AntController>(); if (collidingAnt == null || !collidingAnt.isLeader) { return; } AntSpawner.ForceSpawnOfAllAnts(); rb.bodyType = RigidbodyType2D.Dynamic; transform.parent = null; attachedAnts = AntsManager.GetActiveAnts(); foreach (AntController ant in attachedAnts) { ant.enabled = false; ant.transform.parent = transform; SetAntPositionAndRotationAfterHit(ant); ant.GetComponent <Collider2D>().enabled = false; if (ant.isLeader) { attachedAntLeader = ant; ant.GetComponent <Rigidbody2D>().bodyType = RigidbodyType2D.Kinematic; ant.PlayPickupSound(); } } }