private async void OnAnswerChosen(string answer) { foreach (var answerView in answerViews) { answerView.Interactable = false; } var chosenAnswer = answerViews.First(t => t.CurrentAnswer == answer); if (chosenAnswer.CurrentAnswer == _currentQuestion.CorrectAnswer) { chosenAnswer.SetBackgroundColor(correctAnswerColor); AnsweredCorrectly?.Invoke(true); } else { chosenAnswer.SetBackgroundColor(incorrectAnswerColor); AnsweredCorrectly?.Invoke(false); } if (_autoSetNextQuestion) { await UniTask.Delay(TimeSpan.FromSeconds(afterClickDelay)).WithCancellation(_cancelQuiz.Token) .SuppressCancellationThrow(); SetQuestion(GameData.GetNextQuestion()); } }
public void AnswerQuestion() { AnsweredIncorrectly.SetActive(false); if (answer.text.Trim().ToLower().Contains(questionAnswer.Trim().ToLower())) { Destroy(Treasure); QuestionModal.SetActive(false); AnsweredCorrectly.SetActive(true); itemLoader.UpdateCoinsText(itemLoader.coinsValue + 200); itemLoader.UpdateFirebaseCoins(itemLoader.coinsValue + 200); RemoveTreasureFirebase(); } else { AnsweredIncorrectly.SetActive(true); } }
public void FinishHunt() { AnsweredCorrectly.SetActive(false); }