コード例 #1
0
    public static void ApplyPendingConsent(P2PPendingConsent pendingConsent)
    {
        if (Recorder.session != null)
        {
            Recorder.session.AddSentAndAppliedConsent(pendingConsent.pendingSince);
        }

        Debug.Log("Received enough votes! (" + (pendingConsent.answerConsentMessages.Count - 1) + ").");
        //enough votes received! Pick the most occuring result
        int mostOccuringAnswerResult = pendingConsent.answerConsentMessages
                                       .GroupBy(acm => acm.result)
                                       .OrderByDescending(g => g.Count())
                                       .Select(g => g.Key)
                                       .FirstOrDefault();

        Debug.Log("Most occuring vote result: " + mostOccuringAnswerResult);

        //apply it
        AnswerConsentMessage mostOccuringAnswer = pendingConsent.answerConsentMessages[0];

        mostOccuringAnswer.result = mostOccuringAnswerResult;
        ApplyAndSpreadConsentResult(mostOccuringAnswer);

        pendingConsents.Remove(pendingConsent);
    }
コード例 #2
0
    static void CreateNetworkReader(byte[] data)
    {
        //https://docs.unity3d.com/ScriptReference/Networking.NetworkReader.html
        NetworkReader networkReader = new NetworkReader(data);

        // The first two bytes in the buffer represent the size of the message. This is equal to the NetworkReader.Length
        // minus the size of the prefix.
        networkReader.ReadBytes(2);
        //short readerMsgSize = (short)((readerMsgSizeData[1] << 8) + readerMsgSizeData[0]);

        // The message type added in NetworkWriter.StartMessage is to be read now. It is a short and so consists of
        // two bytes. It is the second two bytes on the buffer.
        byte[] readerMsgTypeData = networkReader.ReadBytes(2);
        short  readerMsgType     = (short)((readerMsgTypeData[1] << 8) + readerMsgTypeData[0]);

        //Debug.Log("Message of type " + readerMsgType + " received");

        if (readerMsgType == MessageTypes.JoinRequest)
        {
            JoinRequestMessage message = new JoinRequestMessage();
            message.Deserialize(networkReader);
            P2PConnectionManager.OnJoinRequest(recHostId, connectionId, message);
        }
        else if (readerMsgType == MessageTypes.JoinAnswer)
        {
            JoinAnswerMessage message = new JoinAnswerMessage();
            message.Deserialize(networkReader);
            P2PConnectionManager.OnJoinAnswer(recHostId, connectionId, message);
        }
        else if (readerMsgType == MessageTypes.JoinAnnounce)
        {
            JoinAnnounceMessage message = new JoinAnnounceMessage();
            message.Deserialize(networkReader);
            P2PConnectionManager.OnJoinAnnounce(recHostId, connectionId, message);
        }
        else if (readerMsgType == MessageTypes.Position)
        {
            PositionMessage message = new PositionMessage();
            message.Deserialize(networkReader);
            p2PController.ReceivePositionInformation(recHostId, connectionId, message);
        }
        else if (readerMsgType == MessageTypes.AskConsent)
        {
            AskConsentMessage message = new AskConsentMessage();
            message.Deserialize(networkReader);
            p2PController.OnAskForConsentMsg(recHostId, connectionId, message);
        }
        else if (readerMsgType == MessageTypes.AnswerConsent)
        {
            AnswerConsentMessage message = new AnswerConsentMessage();
            message.Deserialize(networkReader);
            P2PConsentManager.ReceiveAnswerConsent(message);
        }
        else if (readerMsgType == MessageTypes.ApplyConsent)
        {
            ApplyConsentMessage message = new ApplyConsentMessage();
            message.Deserialize(networkReader);
            p2PController.ApplyConsent(message);
        }
    }
コード例 #3
0
    public static void ApplyAndSpreadConsentResult(AnswerConsentMessage message)
    {
        ApplyConsentMessage applyMessage = new ApplyConsentMessage();

        applyMessage.consentAction = message.consentAction;
        applyMessage.result        = message.result;
        applyMessage.parameters    = message.parameters;

        P2PSender.SendToAll(P2PChannels.ReliableChannelId, applyMessage, MessageTypes.ApplyConsent);
        p2PController.ApplyConsent(applyMessage, true);
    }
コード例 #4
0
    public P2PPendingConsent(AskConsentMessage message)
    {
        pendingSince      = Time.time * 1000.0f;
        askConsentMessage = message;

        AnswerConsentMessage am = new AnswerConsentMessage();

        am.result        = askConsentMessage.result;
        am.parameters    = askConsentMessage.parameters;
        am.consentAction = askConsentMessage.consentAction;
        am.consentId     = askConsentMessage.consentId;
        answerConsentMessages.Add(am);
    }
コード例 #5
0
    public AnswerConsentMessage OnAskForConsentMsg(int hostId, int connectionId, AskConsentMessage message)
    {
        Debug.Log("P2P: OnAskForConsentMsg for: " + message.consentAction + ", parameter0: " + message.parameters[0]);
        AnswerConsentMessage answerMessage = new AnswerConsentMessage();

        answerMessage.consentId     = message.consentId;
        answerMessage.consentAction = message.consentAction;

        if (message.consentAction == ConsentAction.SpawnRocket)
        {
            answerMessage.result     = gameController.lanes[message.parameters[1]].spawnManager.GetRandomSpawnerIndex();
            answerMessage.parameters = message.parameters;

            //will I cheat?
            int randomInt = UnityEngine.Random.Range(0, 100);
            if (randomInt < gameController.cheaterProfileContainer.cheaterProfile.cheatingRate)
            {
                if (Recorder.session != null)
                {
                    Recorder.session.cheatsTried++;
                }

                //sending a wrong spawner index
                answerMessage.result = 100;
            }

            if (hostId != -1 && connectionId != -1)            //not imposing consent (see AskForConsent)
            {
                P2PSender.Send(hostId, connectionId, P2PChannels.ReliableChannelId, answerMessage, MessageTypes.AnswerConsent);
            }
        }
        if (message.consentAction == ConsentAction.JoinGame)
        {
            answerMessage.parameters = message.parameters;

            Lane freeLane = gameController.GetFirstUnoccupiedLane();
            answerMessage.result = 10;
            if (freeLane != null)
            {
                answerMessage.result = freeLane.id;
            }

            if (hostId != -1 && connectionId != -1)            //not imposing consent (see AskForConsent)
            {
                P2PSender.Send(hostId, connectionId, P2PChannels.ReliableChannelId, answerMessage, MessageTypes.AnswerConsent);
            }
        }
        return(answerMessage);
    }
コード例 #6
0
    public static void ReceiveAnswerConsent(AnswerConsentMessage message)
    {
        Debug.Log("ReceiveAnswerConsent for " + message.consentAction + ", id: " + message.consentId);
        int consentId = message.consentId;
        P2PPendingConsent pendingConsent = pendingConsents.FirstOrDefault(p => p.askConsentMessage.consentId == consentId);

        if (pendingConsent != null)
        {
            pendingConsent.answerConsentMessages.Add(message);
            if (pendingConsent.answerConsentMessages.Count - 1 >= P2PConnectionManager.connections.Count)
            {
                ApplyPendingConsent(pendingConsent);
            }
        }
        else
        {
            Debug.Log("Error: receive answer consent for unsent consent request");
        }
    }