private void ShowQuestion()
    {
        RemoveAnswerButtons();
        QuestionData questionData = questionPool[questionIndex];

        questionText.text = questionData.questionText;

        for (int i = 0; i < questionData.answers.Length; i++)
        {
            GameObject answerButtonGameObject = answerButtonObjectPool.GetObject();
            answerButtonGameObject.transform.SetParent(answerButtonParent);
            answerButtonGameObjects.Add(answerButtonGameObject);

            AnswerButton answerButton = answerButtonGameObject.GetComponent <AnswerButton>();
            answerButton.setUp(questionData.answers[i]);
        }
    }
コード例 #2
0
    public void showQuestion()
    {
        RemoveAnswerButtons();
        QuestionData questiondata = questionPool [questionIndex];

        questionText.text = questiondata.QuestionText;

        for (int i = 0; i < questiondata.answers.Length; i++)
        {
            GameObject answerBtn = answerbtnObjPool.GetObject();

            answerObjList.Add(answerBtn);
            answerBtn.transform.SetParent(answerbtnParent);
            AnswerButton answerbutton = answerBtn.GetComponent <AnswerButton> ();
            answerbutton.Setup(questiondata.answers [i]);
        }
    }
コード例 #3
0
ファイル: GameController.cs プロジェクト: mtak851/quiz
    private void ShowQuestion()  //clear out any existing answer button and show questions
    {
        RemoveAnswerButtons();
        QuestionData questionData = questionPool[questionIndex];

        questionDisplayText.text = questionData.questionText;

        for (int i = 0; i < questionData.answers.Length; i++)
        {
            GameObject answerButtonGameObject = answerButtonObjectPool.GetObject();//get me another button which is not currently used
            answerButtonGameObjects.Add(answerButtonGameObject);
            answerButtonGameObject.transform.SetParent(answerButtonParent);

            AnswerButton answerButton = answerButtonGameObject.GetComponent <AnswerButton>();
            answerButton.Setup(questionData.answers[i]); //pass to the answer
        }
    }
コード例 #4
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ファイル: GameController.cs プロジェクト: aroonm/wordtime
    public void QuestionButtonClicked(string tileText, int mappedQuestionButtonIndex)
    {
        Debug.Log("Question button clicked = " + mappedQuestionButtonIndex);

        foreach (GameObject ansBtn in answerButtonGameObjects)
        {
            AnswerButton answerButton = ansBtn.GetComponent <AnswerButton> ();

            if (answerButton.answerText.text == "")
            {
                answerButton.Setup(tileText);
                answerButton.SetMappedQuestionButtonIndex(mappedQuestionButtonIndex);

                checkIfAnswerIsComplete();
                break;
            }
        }
    }
コード例 #5
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    public void AnswerQuestion(AnswerButton button, int indexQuestion)
    {
        button.MarkAsSuccess(indexQuestion == correctAnswerIndex);

        if (indexQuestion == correctAnswerIndex)
        {
            answerSource.clip = resultSuccess.audio;
            resultText.text   = resultSuccess.text;
        }
        else
        {
            answerSource.clip = resultFailure.audio;
            resultText.text   = resultFailure.text;
        }
        resultCanvas.SetActive(true);
        againButtonText.text = again.text;
        answerSource.Play();
    }
コード例 #6
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    private void repeatQuestion()
    {
        removeAnswerButtons();
        perguntaRespondida = false;

        QuestionData questionData = questionPool[perguntaAtual];

        textoPergunta.text = questionData.textoPergunta;

        for (int i = 0; i < questionData.respostas.Length; i++)
        {
            GameObject answerButtonGameObject = answerButtonObjectPool.GetObject();
            answerButtonGameObject.transform.SetParent(answerButtonParent);
            answerButtonGameObjects.Add(answerButtonGameObject);
            AnswerButton answerButton = answerButtonGameObject.GetComponent <AnswerButton>();
            answerButton.setup(questionData.respostas[i]);
        }
    }
コード例 #7
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    private void ShowInstruction()
    {
        RemoteAnswerButtons();
        InstructionData instructionData = instructionPool [instructionIndex];

        instructionDisplayText.text = instructionData.instructionText;

        for (int i = 0; i < instructionData.answers.Length; i++)
        {
            GameObject answerButtonGameObject = answerButtonObjectPool.GetObject();
            answerButtonGameObjects.Add(answerButtonGameObject);
            answerButtonGameObject.transform.SetParent(answerButtonParent);


            AnswerButton answerButton = answerButtonGameObject.GetComponent <AnswerButton> ();
            answerButton.Setup(instructionData.answers[i]);
        }
    }
コード例 #8
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    private void ShowQuestion()
    {
        RemoveAnswerButton();
        QuestionData questionData = questionPool[questionIndex];

        questionText.text = questionData.questionText;

        //for showing the button
        for (int i = 0; i < questionData.answers.Length; i++)
        {
            GameObject asbGO = answerButtonPool.GetObject();
            asbGO.transform.SetParent(parentsPanel);
            answerButtonGO.Add(asbGO);

            AnswerButton answerButton = asbGO.GetComponent <AnswerButton>();
            answerButton.SetUp(questionData.answers[i]);
        }
    }
コード例 #9
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    private void ShowQuestion()
    {
        // for each question, player has 10s to answer
        timeRemaining = 15;
        RemoveAnswerButtons();
        QuestionData questionData = questionPool[questionIndex];

        questionDisplayText.text = questionData.questionText;

        for (int i = 0; i < questionData.answers.Length; i++)
        {
            GameObject answerButtonGameObject = answerButtonGameObjectPool.GetObject();
            answerButtonGameObject.transform.SetParent(answerButtonParent);
            answerButtonGameObjects.Add(answerButtonGameObject);
            AnswerButton answerButton = answerButtonGameObject.GetComponent <AnswerButton>();
            answerButton.SetUp(questionData.answers[i]);
        }
    }
コード例 #10
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    }    //end RemoveAnswerButtons

    private void ShowQuestion()
    {
        RemoveAnswerButtons();
        QuestionData questionData = questionPool [questionIndex];

        //reach in pool, get question and display in UI
        questionDisplayText.text = questionData.questionText;

        for (int i = 0; i < questionData.answers.Length; i++)
        {
            GameObject answerButtonGameObject = answerButtonObjectPool.GetObject();
            answerButtonGameObjects.Add(answerButtonGameObject);
            answerButtonGameObject.transform.SetParent(answerButtonParent);

            AnswerButton answerButton = answerButtonGameObject.GetComponent <AnswerButton> ();
            answerButton.Setup(questionData.answers [i]);
        } //end for
    }     //end ShowQuestion
コード例 #11
0
        void ReleaseDesignerOutlets()
        {
            if (AnswerButton != null)
            {
                AnswerButton.Dispose();
                AnswerButton = null;
            }

            if (PictureButton != null)
            {
                PictureButton.Dispose();
                PictureButton = null;
            }

            if (QuestionLable != null)
            {
                QuestionLable.Dispose();
                QuestionLable = null;
            }

            if (QuestionTextView != null)
            {
                QuestionTextView.Dispose();
                QuestionTextView = null;
            }

            if (ResetButton != null)
            {
                ResetButton.Dispose();
                ResetButton = null;
            }

            if (RoundLabel != null)
            {
                RoundLabel.Dispose();
                RoundLabel = null;
            }

            if (ScoreLabel != null)
            {
                ScoreLabel.Dispose();
                ScoreLabel = null;
            }
        }
コード例 #12
0
ファイル: GameController.cs プロジェクト: Juanmaramon/Quizz
    private void ShowQuestion()
    {
        // First remove old answer buttons
        RemoveAnswerButtons();
        // Get question from pool
        questionData      = questionPool [nextQuestionIndex];
        questionText.text = questionData.QuestionText;
        timeRemaining     = questionData.TimeLimit;

        // Create N answer buttons
        for (int i = 0; i < questionData.Answers.Count; i++)
        {
            GameObject answerButtonGameObject = answerButtonObjectPool.GetObject();
            answerButtonGameObject.transform.SetParent(answerButtonParent, false);
            answerButtonGameObjects.Add(answerButtonGameObject);
            AnswerButton answerButton = answerButtonGameObject.GetComponent <AnswerButton> ();
            answerButton.Setup(questionData.Answers [i]);
        }
    }
コード例 #13
0
    private void ShowQuestion()
    {       //Remove old answers get current question and display the text
        RemoveAnswerButtons();
        QuestionData questionData = questionPool[questionIndex];

        questionDisplayText.text = questionData.questionText;

        //Get all answers for the question, create new buttons for each and add them to the answerButtonParent object(AnswerPanel)
        for (int i = 0; i < questionData.answers.Length; i++)
        {
            GameObject answerButtonGameObject = answerButtonObjectPool.GetObject();
            answerButtonGameObjects.Add(answerButtonGameObject);
            answerButtonGameObject.transform.SetParent(answerButtonParent);

            //we get a reference to the answer button then use its attatched script to set the answer
            AnswerButton answerButton = answerButtonGameObject.GetComponent <AnswerButton>();           //Give the gameobject an answer button component
            answerButton.Setup(questionData.answers[i]);
        }
    }
コード例 #14
0
    private void showQuestion()
    {
        removeAnswerButtons();

        QuestionData questionData = questionPool[questionIndex];

        questionText.text = questionData.questionText;

        //part that puts answers in answer panel
        for (int i = 0; i < questionData.answers.Length; i++)
        {
            GameObject answerButtonGameObject = answerButtonPool.GetObject();
            answerButtonGameObject.transform.SetParent(answerButtonHolder);
            answerButtonGameObjects.Add(answerButtonGameObject);

            AnswerButton answerButton = answerButtonGameObject.GetComponent <AnswerButton>();
            answerButton.SetUp(questionData.answers[i]);
        }
    }
コード例 #15
0
    void ShowQuestion()
    {
        RemoveAnswerButtons();

        QuestionData questionData = questionPool[questionIndex];                                                // Get the QuestionData for the current question

        questionText.text = questionData.questionText;                                                          // Update questionText with the correct text

        for (int i = 0; i < questionData.answers.Length; i++)                                                   // For every AnswerData in the current QuestionData...
        {
            GameObject answerButtonGameObject = answerButtonObjectPool.GetObject();                             // Spawn an AnswerButton from the object pool
            answerButtonGameObjects.Add(answerButtonGameObject);
            answerButtonGameObject.transform.SetParent(answerButtonParent);
            answerButtonGameObject.transform.localScale = Vector3.one;

            AnswerButton answerButton = answerButtonGameObject.GetComponent <AnswerButton>();
            answerButton.SetUp(questionData.answers[i]);                                                                                // Pass the AnswerData to the AnswerButton so the AnswerButton knows what text to display and whether it is the correct answer
        }
    }
コード例 #16
0
    private void ShowQuestion()
    {
        RemoveAnswerButtons();
        QuestionData questionData = new QuestionData();

        questionData             = questionPool[questionIndex];
        questionDisplayText.text = questionData.questionText;

        for (int i = 0; i < questionData.answers.Length; i++)
        {
            Debug.Log("Button wird erstellt");
            GameObject answerButtonGameObject = answerButtonObjectPool.GetObject();
            answerButtonGameObjects.Add(answerButtonGameObject);
            answerButtonGameObject.transform.SetParent(answerButtonParent);

            AnswerButton answerButton = answerButtonGameObject.GetComponent <AnswerButton>();
            answerButton.Setup(questionData.answers[i]);
        }
    }
コード例 #17
0
    private void ShowQuestion()
    {
        print(questionsList.Count);

        timeRemaining = 40f;
        RemoveAnswerButtons();
        QuestionData questionData = questionsList[questionIndex];


        questionDisplayText.text = questionData.questionText.Replace("NEWLINE", "\n");

        List <AnswerData> wrongAnswersForSpecificQuestion = new List <AnswerData>();

        for (int i = 0; i < 4; i++)
        {
            GameObject answerButtonGameObject = answerButtonObjectPool.GetObject();
            GameObject child = answerButtonGameObject.transform.GetChild(0).transform.GetChild(0).gameObject;
            if (child.GetComponent <Text>().text.Equals("-"))
            {
                child.GetComponent <Text>().text = abcd[i];
            }
            answerButtonGameObject.transform.SetParent(answerButoonParent);
            answerButtonGameObject.transform.localScale = new Vector3(1f, 1f, 1f);
            answerButtonGameObjects.Add(answerButtonGameObject);
            AnswerButton answerButton = answerButtonGameObject.GetComponent <AnswerButton>();

            if (i == 0)
            {
                answerButton.Setup(questionData.answers[0]);
                wrongAnswersForSpecificQuestion.Add(questionData.answers[0]);
            }
            else
            {
                int incorrectIndex = Random.Range(0, currentWrongData.Count);
                while (wrongAnswersForSpecificQuestion.Exists(x => x.answerText[0] == currentWrongData[incorrectIndex].answerText[0]))
                {
                    incorrectIndex = Random.Range(0, currentWrongData.Count);
                }
                answerButton.Setup(currentWrongData[incorrectIndex]);
                wrongAnswersForSpecificQuestion.Add(currentWrongData[incorrectIndex]);
            }
        }
    }
コード例 #18
0
    // Grabs the proper Question Pool depending on the artist and displays their questions
    private void ShowQuestion()
    {
        // Remove all answer buttons being used
        RemoveAnswerButtons();
        QuestionData questionData = questionPool[questionIndex];

        questionText.text = questionData.questionText;

        // Add the optional answers to the GameObject and set them up
        for (int i = 0; i < questionData.answers.Length; i++)
        {
            GameObject answerButtonGameObject = answerButtonObjectPool.GetObject();
            answerButtonGameObjects.Add(answerButtonGameObject);
            answerButtonGameObject.transform.SetParent(answerButtonParent);

            AnswerButton answerButton = answerButtonGameObject.GetComponent <AnswerButton>();
            answerButton.SetUp(questionData.answers[i]);
        }
    }
コード例 #19
0
    private void ShowQuestions()
    {
        RemoveAnswerButtons();

        QuestionData currentQuestion = question [questionIndex];

        questionDisplay.text = currentQuestion.questionText;

        //GameObject buttonObject = null;
        foreach (AnswerData answer in currentQuestion.answers)
        {
            GameObject buttonObject = answerButtonPool.GetObject();
            buttonObject.transform.SetParent(answerButtonParentTransform);

            AnswerButton answerButton = buttonObject.GetComponent <AnswerButton> ();
            answerButton.Setup(answer);

            answerButtonObject.Add(buttonObject);
        }
    }
コード例 #20
0
    private void ShowQuestion()
    {
        RemoveAnswerButtons();
        AudioData questionData = audioPool [questionIndex];

        audioSource      = audioButton.GetComponent <AudioSource>();
        audioSource.clip = questionData.questionAudio;
        audioSource.Play();

        for (int i = 0; i < questionData.answers.Length; i++)
        {
            GameObject answerButtonGameObject = answerButtonObjectPool.GetObject();
            answerButtonGameObjects.Add(answerButtonGameObject);
            answerButtonGameObject.transform.SetParent(answerButtonParent);

            AnswerButton answerButton = answerButtonGameObject.GetComponent <AnswerButton>();
            answerButton.transform.localScale.Set(1, 1, 1);
            answerButton.Setup(questionData.answers[i]);
        }
    }
コード例 #21
0
    public void ShowQuestion()
    {
        isRoundActive = true;
        UIPanel.SetActive(true);
        RemoveAnswerButtons();
        QuestionData questionData = questionPool [questionIndex];

        questionText.text = questionData.questionText;

        for (int i = 0; i < questionData.answers.Length; i++)
        {
            GameObject answerButtonGameObject = answerButtonObjectPool.GetObject();
            answerButtonGameObjects.Add(answerButtonGameObject);
            answerButtonGameObject.transform.SetParent(answerButtonParent);


            AnswerButton answerButton = answerButtonGameObject.GetComponent <AnswerButton>();
            answerButton.Setup(questionData.answers[i]);
        }
    }
コード例 #22
0
    private void ShowQuestion()
    {
        RemoveAnswerButtons();
        QuestionData questionData = questionPool[questionIndex];

        questionText.text = questionData.questionText;

        for (int i = 0; i < questionData.answers.Length; i++)
        {
            print(questionData.answers[i].answerText);
            GameObject answerButtonGameObject = answerButtonObjectPool.GetObject();
            answerButtonGameObject.transform.SetParent(answerButtonParent);
            answerButtonGameObjects.Add(answerButtonGameObject);
            print(answerButtonGameObjects.Count);
            AnswerButton answerButton = answerButtonGameObject.GetComponent <AnswerButton>();
            print(answerButton);
            answerButton.answerText.text = questionData.answers[i].answerText;
            //"answerButton", "questionData", "answers[i]". One of these does not exist
        }
    }
コード例 #23
0
    public void ShowQuestion(QuestionData question)
    {
        RemoveAnswerButtons();
        QuestionData questionData = question;

        questionDisplayText.text = questionData.questionText;

        for (int i = 0; i < questionData.answers.Length; i++)
        {
            GameObject answerButtonGameObject = answerButtonObjectPool.GetObject();
            answerButtonGameObjects.Add(answerButtonGameObject);
            answerButtonGameObject.transform.SetParent(answerButtonParent);

            AnswerButton answerButton = answerButtonGameObject.GetComponent <AnswerButton>();
            answerButton.Setup(questionData.answers[i]);
        }

        triviaBoardImage.color = normalColor;
        triviaAnimator.SetBool("isOpen", true);
    }
コード例 #24
0
ファイル: GameManager.cs プロジェクト: ddslot-pp2/spot2
    IEnumerator Co_ShowAndHideHint()
    {
        AnswerButton btn = GetNextAnswerButton();

        //아이템 갯수 갱신
        if (btn != null)
        {
            GameObject obj = btn.hintAnimObject;

            obj.SetActive(true);

            yield return(new WaitForSeconds(2f));

            obj.SetActive(false);

            isShowingHint = false;
        }

        yield return(null);
    }
コード例 #25
0
    private void ShowQuestion()
    {
        RemoveAnswerButton();
        QuestionData questionData = questionPool[questionIndex];

        // display text question
        questionText.text = questionData.questionText;

        // init answer button
        for (int i = 0; i < questionData.answers.Length; i++)
        {
            GameObject answerButtonGameObject = answerButtonObjectPool.GetObject();
            answerButtonGameObject.transform.SetParent(answerButtonParent);

            // add button to array
            answerButtonGameObjects.Add(answerButtonGameObject);

            AnswerButton answerButton = answerButtonGameObject.GetComponent <AnswerButton>();
            answerButton.Setup(questionData.answers[i]);
        }
    }
コード例 #26
0
ファイル: GameController.cs プロジェクト: aroonm/wordtime
    private void checkIfAnswerIsComplete()
    {
        numberOfTilesPopulated = 0;
        string enteredAnswer = "";

        foreach (GameObject ansBtn in answerButtonGameObjects)
        {
            AnswerButton answerButton = ansBtn.GetComponent <AnswerButton> ();

            if (answerButton.answerText.text != "")
            {
                numberOfTilesPopulated++;
                enteredAnswer += answerButton.answerText.text;

                if (numberOfTilesPopulated == answerWord.Length)
                {
                    CheckCorrectnessOfAnswer(enteredAnswer);
                }
            }
        }
    }
コード例 #27
0
    private void ShowQuestion()
    {
        RemoveAnswerButton();
        //questionPool position index store it into question data
        QuestionData questionData = questionPool[questionIndex];

        //get question from that question & get string of actual question and display that with questionTest UI elem
        questionTest.text = questionData.questionText;

        // loop over all the answer and add buttons as needed
        for (int i = 0; i < questionData.answers.Length; i++)
        {
            GameObject answerButtonGameObject = answerButtonObjectPool.GetObject();
            answerButtonGameObjects.Add(answerButtonGameObject);
            answerButtonGameObject.transform.SetParent(answerButtonParent);

            //get reference of AnswerButton & pass set it up in given pos i
            AnswerButton answerButton = answerButtonGameObject.GetComponent <AnswerButton>();
            answerButton.Setup(questionData.answers[i]);
        }
    }
コード例 #28
0
        public void Serialize(AnswerButton control, DataStore data)
        {
            if (control != null)
            {
                SerializeDefault(control);
                brush.Serialize(control, control.Background, data);
                brushSelect.SerializeWithKey(control.SelectedBrush, data, control.SelectedBrushKey);
                ID = control.ID;

                content = control.contentCreator;

                NormalOp = control.NormalOp;
                HoverOp  = control.HoverOp;
                ClickOp  = control.ClickOp;

                horizontalAlignment = control.AnswerPanel.HorizontalAlignment;
                verticalAlignment   = control.AnswerPanel.VerticalAlignment;

                Good           = control.Good;
                ShowGoodAnswer = control.ShowGood;
            }
        }
コード例 #29
0
    private void ShowQuestion()
    {
        // 이전 답변 버튼 다지우기
        RemoveAnswerButtons();

        // questionIndex 순서대로 질문 생성
        QuestionData questionData = questionPool[questionIndex];

        questionDisplayText.text = questionData.questionText;

        //	답변의 갯수만큼 AnswerButton 버튼 생성
        for (int i = 0; i < questionData.answers.Length; i++)
        {
            GameObject answerButtonGameObject = answerButtonObjectPool.GetObject();
            answerButtonGameObjects.Add(answerButtonGameObject);
            answerButtonGameObject.transform.SetParent(answerButtonParent);
            answerButtonGameObject.transform.localScale = Vector3.one;

            AnswerButton answerButton = answerButtonGameObject.GetComponent <AnswerButton>();
            answerButton.Setup(questionData.answers[i]);
        }
    }
コード例 #30
0
ファイル: GameView.cs プロジェクト: EndLessEmbrace/project
    private void ShowQuestion(QuestionData questionData, int number)
    {
        questionDisplayText.text = questionData.questionText;
        DestroyExtraObject();
        RemoveAnswerButtons();
        gameView.AnimationWorkers();

        for (int i = 0; i < questionData.answers.Length; i++)
        {
            numberQuestionText.text = number.ToString() + "  вопрос";
            GameObject answerButtonGameObject = answerButtonObjectPool.GetObject();
            answerButtonGameObject.transform.SetParent(answerButtonParent);
            answerButtonGameObjects.Add(answerButtonGameObject);
            AnswerButton answerButton = answerButtonGameObject.GetComponent <AnswerButton>();
            answerButton.Setup(questionData.answers[i]);
        }
        for (int i = 0; i < questionData.extraObjects.Length; i++)
        {
            Instantiate(questionData.extraObjects[i], questionParentDestroyExtraObject.transform.position,
                        questionParentDestroyExtraObject.transform.rotation, questionParentDestroyExtraObject);
        }
    }