public void UpdateLogic() { AnnotationUpdateUtility.UpdateInvalidatedLayers(_layers); Storage = RuntimeStorage.FromCouchDb("prefab_single_layer"); var args = new ProcessAnnotationArgs(Storage, GetPtypes()); if (File.Exists(_singleLayerName)) { _interpreter = LoadSingleLayer(_singleLayerName); _interpreter.ProcessAnnotations(args); } }
public void UpdateLogic() { AnnotationUpdateUtility.UpdateInvalidatedLayers(_layers); }