public WalkState(AnixPlayerController cont, AudioSource[] sounds, PlayerStats stats) : base(cont, sounds, stats) { }
public AttackState(AnixPlayerController cont, AudioSource[] sounds, PlayerStats stats) : base(cont, sounds, stats) { staffHitbox = pControl.staffHitbox; timeActive = pControl.hitboxTimeActive; filter = pControl.hitboxFilter; cooldown = pControl.attackCooldown; }
public AnixState(AnixPlayerController cont, AudioSource[] sounds, PlayerStats stats) { pControl = cont; playerSounds = sounds; myStats = stats; }