// JSON void exportJSON() { string takeName = aData.getCurrentTake().name; string saveJSONPath = EditorUtility.SaveFilePanel("Save JSON", "Assets/", takeName, "txt"); if (saveJSONPath == "") { return; } // start serialization AnimatorTimeline.JSONTake j = new AnimatorTimeline.JSONTake(); j.takeName = aData.getCurrentTake().name; List <AnimatorTimeline.JSONInit> lsInits = new List <AnimatorTimeline.JSONInit>(); List <AnimatorTimeline.JSONAction> lsActions = new List <AnimatorTimeline.JSONAction>(); foreach (AMTrack track in aData.getCurrentTake().trackValues) { if (dictTracks.ContainsKey(track.id) && dictTracks[track.id] == true) { // set initial values AnimatorTimeline.JSONInit init = track.getJSONInit(); if (init != null) { lsInits.Add(init); } // set actions foreach (AMAction action in track.cache) { AnimatorTimeline.JSONAction a = action.getJSONAction(aData.getCurrentTake().frameRate); if (a != null) { lsActions.Add(a); } } } } j.inits = lsInits.ToArray(); j.actions = lsActions.ToArray(); // serialize json string json = JsonWriter.Serialize(j); // write json to file File.WriteAllText(saveJSONPath, json); // refresh project directory AssetDatabase.Refresh(); // refresh code refreshCode(); }
// JSON void exportJSON() { string takeName = aData.getCurrentTake().name; string saveJSONPath = EditorUtility.SaveFilePanel("Save JSON","Assets/",takeName,"txt"); if(saveJSONPath == "") return; // start serialization AnimatorTimeline.JSONTake j = new AnimatorTimeline.JSONTake(); j.takeName = aData.getCurrentTake().name; List<AnimatorTimeline.JSONInit> lsInits = new List<AnimatorTimeline.JSONInit>(); List<AnimatorTimeline.JSONAction> lsActions = new List<AnimatorTimeline.JSONAction>(); foreach(AMTrack track in aData.getCurrentTake().trackValues) { if(dictTracks.ContainsKey(track.id) && dictTracks[track.id] == true) { // set initial values AnimatorTimeline.JSONInit init = track.getJSONInit(); if(init != null) lsInits.Add(init); // set actions foreach(AMAction action in track.cache) { AnimatorTimeline.JSONAction a = action.getJSONAction(aData.getCurrentTake().frameRate); if(a != null) lsActions.Add(a); } } } j.inits = lsInits.ToArray(); j.actions = lsActions.ToArray(); // serialize json string json = JsonWriter.Serialize(j); // write json to file File.WriteAllText(saveJSONPath, json); // refresh project directory AssetDatabase.Refresh(); // refresh code refreshCode(); }