//空中跳 void _JumpInTheSky(float speed, bool isMultijump) { //空中跳板动画 if (isMultijump) { _animator.DoubleJumpEffect(transform.position); } //print("空中跳"); remainJumpTimes--; readyJump = false; //执行跳 role.state = RoleState.Raising; jumpInstantSpeed = speed * 1f; }