//攻击; void PlayAttack() { m_AnimatorManager.AttackCtrl(); }
public void DoAttack() { mAnimatorManager.AttackCtrl(); }
public void Npc_Attack() { m_AnimatorManager.Stand(); m_AnimatorManager.AttackCtrl(); }
void OnAttackLoop() { mAnimatorManager.AttackCtrl(); mLastAttackTime = Time.time; }