public void Death() { Destroy(gameObject, 6); myAnimator.DeathAnimation(); myMovements.Death(); this.enabled = false; AudioController.Instance.PlayOneShot(ZombieDeathSong); verifyToGenerateMedicKit(probabilityGenerateMedicKit); zombieGenerator.ReduceZombies(); }
public void Death() { bossAnimation.DeathAnimation(); bossMovement.Death(); this.enabled = false; agent.enabled = false; Instantiate(MedicPack, transform.position, Quaternion.identity); AudioController.Instance.PlayOneShot(ZombieDeathSong); ScrUIController.ZombieCounterUpdate(); Destroy(gameObject, 6); }