コード例 #1
0
 public void Death()
 {
     Destroy(gameObject, 6);
     myAnimator.DeathAnimation();
     myMovements.Death();
     this.enabled = false;
     AudioController.Instance.PlayOneShot(ZombieDeathSong);
     verifyToGenerateMedicKit(probabilityGenerateMedicKit);
     zombieGenerator.ReduceZombies();
 }
コード例 #2
0
 public void Death()
 {
     bossAnimation.DeathAnimation();
     bossMovement.Death();
     this.enabled  = false;
     agent.enabled = false;
     Instantiate(MedicPack, transform.position, Quaternion.identity);
     AudioController.Instance.PlayOneShot(ZombieDeathSong);
     ScrUIController.ZombieCounterUpdate();
     Destroy(gameObject, 6);
 }