//void Update () { // if(timeLine < 5){ // timeLine += Time.deltaTime; // } // else{ // EndAniAndDestroy(); // } //} public void BeginAni(Animation_.CallBackPtr callBackPtr_ = null){ //Color color; sprite.color = new Color(0, 0, 0, 1); StartCoroutine(Animation_.LerpColorAToB(sprite, 1, new Color(1, 1, 1, 1), DoAfterBeginAni)); if(callBackPtr_ != null) callBackPtr = callBackPtr_; }
public void EndLoading(Animation_.CallBackPtr callbackPtr = null){ curtain.FadeOut(); if(callbackPtr != null) ani.EndLoadingAni(callbackPtr); else ani.EndLoadingAni(); //ItemTestCode_.Search(); }
public void Initalize(MonoBehaviour parent, string text, Animation_.CallBackPtr callback = null){ transform.position = parent.transform.position; transform.position -= Vector3.forward * 6; this.parent = parent; Helper__.SetLayer(parent.gameObject, "DisalbedUI"); message.text = text; message.Commit(); if(callback != null) this.callback = callback; }
public void Initialize(Animation_.CallBackPtr callbakcPtr_ = null){ if(callbakcPtr_ != null) callbakcPtr = callbakcPtr_; }
public void EndLoadingAni(Animation_.CallBackPtr callbackPtr = null){ if(callbackPtr != null) endAniCallBack = callbackPtr; StartCoroutine(Animation_.ScaleAToB(textMesh.transform, aniTime / 2, new Vector3(0, 0, 1))); StartCoroutine(Animation_.TransformAToB(sprite.transform, aniTime, new Vector3(xLenth, 0, 0), SetEndFlag)); }