public virtual void Init(GameObject owner, Animation animation, Resource.AniInfo[] _animDatas) { if (null == animation) { Debug.LogError("Null 객체로 생성자를 호출할 수 없습니다!"); return; } Owner = owner; Animation = animation; AnimDatas = _animDatas; parent = Owner.GetComponent <Unit>(); if (null != OnChangedAnimator) { OnChangedAnimator(Animation); } IsReady = true; //< 애니메이션 속도를 저장시킨다 foreach (eAnimName eEnum in eAnimName.GetValues(typeof(eAnimName))) { if (eEnum == eAnimName.Anim_none || eEnum == eAnimName.Anim_Max) { continue; } string aniname = GetAnimName(eEnum); if (aniname == "0") { continue; } if (Animation.GetClip(aniname) == null) { continue; } if (!AnimLength.ContainsKey(aniname)) { AnimLength.Add(aniname, AnimationUtil.GetAnimLength(Animation, aniname)); } if (!eAnimNameDic.ContainsKey(aniname)) { eAnimNameDic.Add(aniname, eEnum); } } }