[Test] public void Basics() { AnimationTrack <float> track; track = new AnimationTrack <float>(0.0f, 1.0f); for (int i = 0; i <= 100; i++) { float time = (float)i / 100.0f; Assert.AreEqual(time, track[time], 0.001f); } track.ScaleToDuration(10.0f); for (int i = 0; i <= 100; i++) { float time = (float)i / 100.0f; Assert.AreEqual(time, track[10.0f * time], 0.001f); } track = new AnimationTrack <float> { { 0.5f, 10.0f }, { 1.0f, 20.0f }, { 1.5f, 30.0f } }; Assert.AreEqual(10.0f, track[0.0f], 0.001f); Assert.AreEqual(30.0f, track[2.0f], 0.001f); track.IsLooping = true; Assert.AreEqual(10.0f, track[0.0f], 0.001f); Assert.AreEqual(10.0f, track[2.0f], 0.001f); }
public void Basics() { AnimationTrack<float> track; track = new AnimationTrack<float>(0.0f, 1.0f); for (int i = 0; i <= 100; i++) { float time = (float)i / 100.0f; Assert.AreEqual(time, track[time], 0.001f); } track.ScaleToDuration(10.0f); for (int i = 0; i <= 100; i++) { float time = (float)i / 100.0f; Assert.AreEqual(time, track[10.0f * time], 0.001f); } track = new AnimationTrack<float> { { 0.5f, 10.0f }, { 1.0f, 20.0f }, { 1.5f, 30.0f } }; Assert.AreEqual(10.0f, track[0.0f], 0.001f); Assert.AreEqual(30.0f, track[2.0f], 0.001f); track.IsLooping = true; Assert.AreEqual(10.0f, track[0.0f], 0.001f); Assert.AreEqual(10.0f, track[2.0f], 0.001f); }