// таймер анимации private void AnimationTimer_Tick(object sender, EventArgs e) { float time = ExpTimer.ElapsedMilliseconds / (1000.0f * TimeFactor); TimerLabel.Text = time.ToString("F2") + " с"; Experiment.T.Add(time); Experiment.Vt.Add(Experiment.V(time)); scene.dH = Experiment.H(time); if (scene.H0 - scene.dH <= 5.25f && !Experiment.FirstRingPassed) { Experiment.FirstRingPassed = true; Experiment.FirstRingTime = time; } if (scene.H0 - scene.dH <= 1.25f && !Experiment.SecondRingPassed) { Experiment.SecondRingPassed = true; Experiment.SecondRingTime = time; } if (scene.H0 - 0.1f <= scene.dH + R) { AnimationTimer.Stop(); ExpTimer.Stop(); ExpTimer.Reset(); scene.dH = scene.H0 - 0.1f - R * 10; UnlockInterface(); Graph.Enabled = true; } scene.render(); }
private void GameForm_Paint(object sender, PaintEventArgs e) { if (gameStart) { text.Draw(e.Graphics, "Press space to start and pause" + "\n" + "Use the arrow keys to move around" + "\n" + "Mines reduce the amount of balls collected" + "\n" + "Collect 20 balls to level up", DisplayRectangle.Width / 3, DisplayRectangle.Height / 3); } text.Draw(e.Graphics, string.Format("Level: {0}", level), DisplayRectangle.Width - 200, 20); UpdateBallsCollected(e.Graphics); hippo.Draw(e.Graphics); foreach (Ball ball in balls) { ball.Draw(e.Graphics); } foreach (Mine mine in mines) { mine.Draw(e.Graphics); } if (paused) { text.Draw(e.Graphics, "PAUSED", DisplayRectangle.Width / 2, DisplayRectangle.Height / 2); } if (ballsCollected >= 20)//balls needed to level up { level++; ballsCollected = 0; maxMines += 2; AnimationTimer.Stop(); BallTimer.Stop(); text.Draw(e.Graphics, "Level Up. Press Space For The Next level", DisplayRectangle.Width / 3, DisplayRectangle.Height / 2); } }
private void OnTimerTick(object sender, EventArgs e) { const double fadePerTick = 0.075; if (Opacity < 1.0 && (_animationState == AnimationState.Opening || _animationState == AnimationState.Maximizing)) { Opacity += fadePerTick; } else if (Opacity > 0.0 && (_animationState == AnimationState.Closing || _animationState == AnimationState.Minimizing)) { Opacity -= fadePerTick; } else { AnimationTimer.Stop(); switch (_animationState) { case AnimationState.Closing: Dispose(true); break; case AnimationState.Minimizing: FormsContainer.MainForm.WindowState = FormWindowState.Minimized; break; } } }
/// <summary> /// Releases all resources used by the <see cref="MapViewManager"/> object.</summary> /// <remarks><para> /// <b>Dispose</b> disposes of all <see cref="MapView"/> objects contained in the <see /// cref="MapViews"/> collection, stops the <see cref="AnimationTimer"/> if it is running, /// and finally calls <see cref="CatalogManager.Dispose"/> to dispose of the bitmap catalog /// and to set the <see cref="CatalogManager.IsDisposed"/> flag. /// </para><para> /// <b>Dispose</b> also resets the <see cref="Instance"/> property to a null reference, /// allowing the creation of another instance of the <see cref="MapViewManager"/> class. /// </para></remarks> public override void Dispose() { try { // guaranteed by CreateInstance Debug.Assert(Instance == this); // clear singleton reference Instance = null; // stop animation timer if running if (AnimationTimer != null) { AnimationTimer.Stop(); AnimationTimer = null; } // close all active map views for (int i = 0; i < MapViews.Count; i++) { MapView mapView = MapViews[i]; if (!mapView.IsDisposed) { mapView.Dispose(); } } this._mapViews.Clear(); } finally { // complete disposal base.Dispose(); } }
// ------------нажат "СТОП"---------------- private void stop_Click(object sender, EventArgs e) { // то же что при пуске, но наоборот UnlockInterface(); AnimationTimer.Stop(); TimerLabel.Text = "0,00 с"; scene.dH = 0.0f; ticks = 1; scene.render(); }
/// <summary> /// The logic implement movement of destroing asteroids and calculating using a timer /// This method chek if lives == 0 -> Game Over /// </summary> private void AnimationTimer_Tick(object sender, EventArgs e) { if (destroyedImageCounter > 1 && destroyed) { ExplodingAsteroid.Hide(); destroyed = false; destroyedImageCounter = 0; } else if (destroyed) { destroyedImageCounter++; } if (nukeCity && !destroyed) { if (nukeCloudCounter == 0) { MissCounter(); if (missCount == 0) { AsteroidPositionTimer.Stop(); StartGame.IsStarted = false; BombPB.Hide(); RedGift.Hide(); NukeCloud.Hide(); ExplodingAsteroid.Hide(); RocketPB.Hide(); RocketGift.Hide(); Lives.Hide(); GameOver.Show(); } nukeCity = true; NukeCloud.Location = new Point(Bomb.X, Bomb.Y); NukeCloud.Show(); PlaySound.PlayExplodeSound(); Bomb.Life = BombLife; SpawnNewBomb(); } else if (nukeCloudCounter > 10) { NukeCloud.Hide(); AnimationTimer.Stop(); nukeCity = false; } nukeCloudCounter++; } }
public void AddChar(string s) { if (Animation != null) { Animation.Stop(); } if (AnimationTimer != null) { AnimationTimer.Stop(); } Current.Children.Add(new TextBlock() { FontSize = 30, TextAlignment = TextAlignment.Center, Text = s, Width = 40 }); Animations.ShowWordAnimation(Current); }
/// <summary> /// Starts and Stops all of the game-play timers. /// </summary> /// <returns></returns> public bool StartPause() { if (!running) { AnimationTimer.Start(); AsteroidTimer.Start(); HealthTimer.Start(); return(true); } else { AnimationTimer.Stop(); AsteroidTimer.Stop(); HealthTimer.Stop(); Invalidate(); return(false); } }
private void timer1_Tick(object sender, EventArgs e) { if (player.isTurd) { player.updateStatus(TURD_SCALAR); } else { player.updateStatus(); if (player.getEnergy() >= -JOB_ENERGY_COST) { ml_ene.Visible = true; } else { ml_ene.Visible = false; } } if (player.getHunger() + player.getHygine() < 125) { ml_heart.Visible = true; Message.Visible = true; } else { ml_heart.Visible = false; Message.Visible = false; } if (player.getWallet() >= EAT_DOLLAR_COST) { ml_hung.Visible = true; } else { ml_hung.Visible = false; } if (player.getWallet() >= TEETH_BRUSH_DOLLAR_COST) { ml_hyg.Visible = true; } else { ml_hyg.Visible = false; } if (player.isDead) { player.death(); AnimationTimer.Stop(); StatusCheckTimer.Stop(); Cat.Image = Catagatchi.Properties.Resources.Tombstone; lblDeath.Text = "Your Wildcat lived for " + player.getAge().ToString() + " seconds"; } if (finalStageStopWactch.ElapsedMilliseconds > STAGE_THREE_LENGTH && mode == 2) { AnimationTimer.Stop(); StatusCheckTimer.Stop(); winGame(player); } checkErrorMessages(); if (mode == 1) { updateFields(stage2Watch); } else if (mode == 2) { updateFields(finalStageStopWactch); } }
/// <summary> /// Listens for keys pressed /// </summary> /// <param name="sender">key pressed object</param> /// <param name="e">Key event arguments</param> private void GameForm_KeyDown(object sender, KeyEventArgs e) { if (AnimationTimer.Enabled) { switch (e.KeyData) { case Keys.Left: { if (!KeyList.Contains(Keys.Left)) { KeyList.Add(Keys.Left); } break; } case Keys.Right: { if (!KeyList.Contains(Keys.Right)) { KeyList.Add(Keys.Right); } break; } case Keys.Up: { if (!KeyList.Contains(Keys.Up)) { KeyList.Add(Keys.Up); } break; } case Keys.Down: { if (!KeyList.Contains(Keys.Down)) { KeyList.Add(Keys.Down); } break; } } } if (e.KeyData == Keys.Space) { if (gameStart) { gameStart = false; } if (AnimationTimer.Enabled) { paused = true; AnimationTimer.Stop(); BallTimer.Stop(); Invalidate(); } else { paused = false; AnimationTimer.Start(); BallTimer.Start(); } } }