public void LiveLink() { if (m_AnimationOffsetPlayable.IsValid()) { m_AnimationOffsetPlayable.SetPosition(position); m_AnimationOffsetPlayable.SetRotation(rotation); } }
internal void UpdateClipOffsets() { #if UNITY_EDITOR if (m_ClipOffset.IsValid()) { m_ClipOffset.SetPosition(position); m_ClipOffset.SetRotation(rotation); } #endif }