public void PlayCutterAnimation(List <GameObject> keys, GameObject cutter, int direction, float speed, float height = 0, System.Action action = null, System.Action <int> indexchange = null) { animation = new AnimationMotor(); animation.keyFrameGameobjects = keys; animation.playMode = AnimationMotor.PlayMode.SingleOnce; if (templetGameobject == null) { templetGameobject = new GameObject("CutterAnimationTEMPLET"); } Transform cchild = templetGameobject.transform.Find(cutterName); if (cchild != null) { cutter.transform.parent = templetGameobject.transform.parent; } templetGameobject.transform.parent = cutter.transform.parent; animation.templetGameobject = templetGameobject; animation.InitializeTemplet(); animation.speed = speed; cutter.transform.parent = templetGameobject.transform; cutter.transform.localPosition = new Vector3(0, height, 0); cutter.transform.localEulerAngles = new Vector3(0, 90 * (direction > 0 ? 1 : -1), 0); animation.playing = transform; animation.finishiAction = action; animation.indexChange = indexchange; }
public void Stop() { animation = null; }