IEnumerator LoadRole() { //yield return UICoroutine.uiCoroutine.StartCoroutine(ClientResourcesMgr.LoadClientResource()); //yield return UICoroutine.uiCoroutine.StartCoroutine(UIMgr.ShowUIAsync(UIFlag.ui_activity, null)); yield return(UICoroutine.uiCoroutine.StartCoroutine(AnimationLoader.LoadRoleCreateAnimation())); yield return(UICoroutine.uiCoroutine.StartCoroutine(PreparePlayerModel())); SwitchingControl.HideSwitching(); ///cStageManager.Instance.ChangeStage(cBaseStage.eSTAGE.eStage_Game); }