/// <summary> /// /// </summary> /// <param name="sender"></param> /// <param name="e"></param> public void LoadSprites(object sender, LoadSpritesEventArgs e) { if (Animations != null) { System.Console.WriteLine("Reloading animations:"); Animations.Dispose(); Animations = null; background.Dispose(); background = null; System.GC.Collect(); } Animations = new AnimationList(Settings.Get <BomberStuff.Core.Utilities.ColorRemapInfo[]>(Settings.Types.PlayerColor)); System.Console.WriteLine("Loading animations..."); //long ticks = System.DateTime.Now.Ticks; AniFileReader.AddAliFile(Animations, Settings.Get <string>(Settings.Types.ABDirectory) + @"\DATA\ANI\master.ali"); System.Console.WriteLine("Done loading animations..." /* took {0} µs", (System.DateTime.Now.Ticks - ticks) / 10.0*/); Animations.Check(); System.Console.WriteLine("Animation check succeeded. All animations accounted for."); System.Console.WriteLine("Caching animations..."); Animations.Cache(e.Device, Players.Length); System.Console.WriteLine("Done caching animations."); background = e.Device.LoadSprite(PCXReader.FromFile(Settings.Get <string>(Settings.Types.ABDirectory) + @"\DATA\RES\FIELD" + Tileset + ".PCX"), false, System.Drawing.Color.Transparent); System.Console.WriteLine("Stand by..."); System.GC.Collect(); }