コード例 #1
0
        public void Import(object sender, EventArgs args)
        {
            VBN bonetree = Runtime.TargetVBN;

            if (bonetree == null)
            {
                MessageBox.Show("Select the model root first");
                return;
            }
            Animation a = new Animation(Text);

            a.ReplaceAnimation(sender, args);

            List <Bone> bones = bonetree.getBoneTreeOrder();

            DatAnimation.FrameCount = a.FrameCount;
            DatAnimation.Nodes.Clear();
            foreach (Bone b in bones)
            {
                DatAnimationNode node     = new DatAnimationNode();
                string           BoneName = b.Text;
                foreach (Animation.KeyNode n in a.Bones)
                {
                    if (n.Text.Equals(BoneName))
                    {
                        List <AnimationHelperTrack> tracks = new List <AnimationHelperTrack>();

                        if (n.XPOS.Keys.Count > 0)
                        {
                            tracks.Add(EncodeTrack(n.XPOS, AnimTrackType.XPOS));
                        }
                        if (n.YPOS.Keys.Count > 0)
                        {
                            tracks.Add(EncodeTrack(n.YPOS, AnimTrackType.YPOS));
                        }
                        if (n.ZPOS.Keys.Count > 0)
                        {
                            tracks.Add(EncodeTrack(n.ZPOS, AnimTrackType.ZPOS));
                        }
                        if (n.XROT.Keys.Count > 0)
                        {
                            tracks.Add(EncodeTrack(n.XROT, AnimTrackType.XROT));
                        }
                        if (n.YROT.Keys.Count > 0)
                        {
                            tracks.Add(EncodeTrack(n.YROT, AnimTrackType.YROT));
                        }
                        if (n.ZROT.Keys.Count > 0)
                        {
                            tracks.Add(EncodeTrack(n.ZROT, AnimTrackType.ZROT));
                        }
                        if (n.XSCA.Keys.Count > 0)
                        {
                            tracks.Add(EncodeTrack(n.XSCA, AnimTrackType.XSCA));
                        }
                        if (n.YSCA.Keys.Count > 0)
                        {
                            tracks.Add(EncodeTrack(n.YSCA, AnimTrackType.YSCA));
                        }
                        if (n.ZSCA.Keys.Count > 0)
                        {
                            tracks.Add(EncodeTrack(n.ZSCA, AnimTrackType.ZSCA));
                        }

                        node = (AnimationKeyFrameHelper.EncodeKeyFrames(tracks.ToArray(), (int)a.FrameCount));
                        break;
                    }
                }
                DatAnimation.Nodes.Add(node);
            }
        }
コード例 #2
0
        public virtual Animation GetAnimation()
        {
            Animation a = new Smash_Forge.Animation(Text);

            a.FrameCount = (int)DatAnimation.FrameCount;

            int bid = 0;

            foreach (DatAnimationNode bone in DatAnimation.Nodes)
            {
                Animation.KeyNode node = new Animation.KeyNode("Bone_" + bid++);
                //Console.WriteLine(node.Text + " " + bone.Tracks.Count);
                a.Bones.Add(node);
                node.RotType = Animation.RotationType.EULER;

                AnimationHelperTrack[] helper;
                try
                {
                    helper = AnimationKeyFrameHelper.DecodeKeyFrames(bone);
                }
                catch (Exception)
                {
                    Console.WriteLine("Error Loading animation");
                    helper = new AnimationHelperTrack[0];
                }

                foreach (AnimationHelperTrack track in helper)
                {
                    float prevValue            = 0;
                    float prevTan              = 0;
                    Animation.KeyFrame prevkey = null;
                    Animation.KeyGroup Group   = new Animation.KeyGroup();

                    foreach (AnimationHelperKeyFrame key in track.KeyFrames)
                    {
                        Animation.KeyFrame f = new Animation.KeyFrame();
                        f.Frame = key.Frame;
                        f.Value = key.Value;
                        f.In    = key.Tan;
                        switch (key.InterpolationType)
                        {
                        case InterpolationType.Constant: f.InterType = Animation.InterpolationType.CONSTANT; break;

                        case InterpolationType.Hermite: f.InterType = Animation.InterpolationType.HERMITE; break;

                        case InterpolationType.Linear: f.InterType = Animation.InterpolationType.LINEAR; break;

                        case InterpolationType.Step: f.InterType = Animation.InterpolationType.STEP; break;

                        case InterpolationType.HermiteValue:
                            f.InterType = Animation.InterpolationType.HERMITE;
                            f.In        = prevTan;
                            break;

                        case InterpolationType.HermiteCurve:
                            prevkey.Out = key.Tan;
                            continue;
                        }
                        prevValue = key.Value;
                        prevTan   = key.Tan;
                        prevkey   = f;
                        Group.Keys.Add(f);
                    }

                    switch (track.TrackType)
                    {
                    case AnimTrackType.XPOS: node.XPOS = Group; break;

                    case AnimTrackType.YPOS: node.YPOS = Group; break;

                    case AnimTrackType.ZPOS: node.ZPOS = Group; break;

                    case AnimTrackType.XROT: node.XROT = Group; break;

                    case AnimTrackType.YROT: node.YROT = Group; break;

                    case AnimTrackType.ZROT: node.ZROT = Group; break;

                    case AnimTrackType.XSCA: node.XSCA = Group; break;

                    case AnimTrackType.YSCA: node.YSCA = Group; break;

                    case AnimTrackType.ZSCA: node.ZSCA = Group; break;
                    }
                }
            }

            return(a);
        }