protected override Sprite SpriteForStatus(AnimationStatus Status) { HelmAnimation = HelmAnimations.Animation(Status); HelmSprite.Sprite = HelmAnimation; WeaponAnimation = WeaponAnimations.Animation(Status); WeaponSprite.Sprite = WeaponAnimation; return(Animations.Animation(Status)); }
protected virtual Sprite SpriteForStatus(AnimationStatus Status) { return(Animations.Animation(Status)); }