public static bool IsPointInMobile(Mobile mobile, int xx, int yy) { bool mirror = false; byte dir = (byte)mobile.GetDirectionForAnimation(); FileManager.Animations.GetAnimDirection(ref dir, ref mirror); sbyte animIndex = mobile.AnimIndex; for (int i = -2; i < Constants.USED_LAYER_COUNT; i++) { Layer layer = i == -2 ? Layer.Invalid : i == -1 ? Layer.Mount : LayerOrder.UsedLayers[dir, i]; ushort graphic; if (layer == Layer.Invalid) { graphic = mobile.GetGraphicForAnimation(); } else if (mobile.HasEquipment) { Item item = mobile.Equipment[(int)layer]; if (item == null) { continue; } if (layer == Layer.Mount) { graphic = item.GetGraphicForAnimation(); } else if (item.ItemData.AnimID != 0) { if (Mobile.IsCovered(mobile, layer)) { continue; } graphic = item.ItemData.AnimID; if (FileManager.Animations.EquipConversions.TryGetValue(mobile.Graphic, out Dictionary <ushort, EquipConvData> map)) { if (map.TryGetValue(item.ItemData.AnimID, out EquipConvData data)) { graphic = data.Graphic; } } } else { continue; } } else { continue; } byte animGroup = Mobile.GetGroupForAnimation(mobile, graphic, layer == Layer.Invalid); ushort hue = 0; ref var direction = ref FileManager.Animations.GetBodyAnimationGroup(ref graphic, ref animGroup, ref hue, true).Direction[dir]; FileManager.Animations.AnimID = graphic; FileManager.Animations.AnimGroup = animGroup; FileManager.Animations.Direction = dir; if ((direction.FrameCount == 0 || direction.Frames == null) && !FileManager.Animations.LoadDirectionGroup(ref direction)) { continue; } int fc = direction.FrameCount; if (fc != 0 && animIndex >= fc) { animIndex = 0; } if (animIndex < direction.FrameCount) { AnimationFrameTexture frame = direction.Frames[animIndex]; if (frame == null || frame.IsDisposed) { continue; } int drawX; int drawCenterY = frame.CenterY; int yOff = ((int)mobile.Offset.Z >> 2) - 22 - (int)(mobile.Offset.Y - mobile.Offset.Z - 3); int drawY = drawCenterY + yOff; if (mirror) { drawX = -22 + (int)mobile.Offset.X; } else { drawX = -22 - (int)mobile.Offset.X; } int x = drawX + frame.CenterX; int y = -drawY - (frame.Height + frame.CenterY) + drawCenterY; if (mirror) { x = xx + x + 44 - TranslatedMousePositionByViewport.X; } else { x = TranslatedMousePositionByViewport.X - xx + x; } y = TranslatedMousePositionByViewport.Y - yy - y; if (frame.Contains(x, y)) { return(true); } } }
private static sbyte DrawInternal ( UltimaBatcher2D batcher, Mobile owner, Item entity, int x, int y, bool mirror, sbyte frameIndex, bool hasShadow, ushort id, byte animGroup, byte dir, bool isHuman, bool isParent = true, bool isMount = false, bool forceUOP = false, float alpha = 0 ) { if (id >= Constants.MAX_ANIMATIONS_DATA_INDEX_COUNT || owner == null) { return(0); } ushort hueFromFile = _viewHue; AnimationDirection direction = AnimationsLoader.Instance.GetBodyAnimationGroup ( ref id, ref animGroup, ref hueFromFile, isParent, forceUOP ) .Direction[dir]; if (direction == null || direction.Address == -1 || direction.FileIndex == -1) { if (!(_transform && entity == null && !hasShadow)) { return(0); } } if (direction == null || (direction.FrameCount == 0 || direction.Frames == null) && !AnimationsLoader.Instance.LoadAnimationFrames(id, animGroup, dir, ref direction)) { if (!(_transform && entity == null && !hasShadow)) { return(0); } } if (direction == null) { return(0); } direction.LastAccessTime = Time.Ticks; int fc = direction.FrameCount; if (fc > 0 && frameIndex >= fc || frameIndex < 0) { frameIndex = 0; } if (frameIndex < direction.FrameCount) { AnimationFrameTexture frame = direction.Frames[frameIndex]; if (frame == null || frame.IsDisposed) { if (!(_transform && entity == null && !hasShadow)) { return(0); } goto SKIP; } frame.Ticks = Time.Ticks; if (mirror) { x -= frame.Width - frame.CenterX; } else { x -= frame.CenterX; } y -= frame.Height + frame.CenterY; SKIP: if (hasShadow) { batcher.DrawSpriteShadow(frame, x, y, mirror); } else { ushort hue = _viewHue; bool partialHue = false; if (hue == 0) { hue = entity?.Hue ?? owner.Hue; partialHue = !isMount && entity != null && entity.ItemData.IsPartialHue; if ((hue & 0x8000) != 0) { partialHue = true; hue &= 0x7FFF; } if (hue == 0) { hue = hueFromFile; if (hue == 0 && _equipConvData.HasValue) { hue = _equipConvData.Value.Color; } partialHue = false; } } ResetHueVector(); ShaderHueTranslator.GetHueVector(ref HueVector, hue, partialHue, alpha); // this is an hack to make entities partially hued. OG client seems to ignore this. /*if (entity != null && entity.ItemData.AnimID == 0 && entity.ItemData.IsLight) * { * HueVector.X = entity.Hue == 0 ? owner.Hue : entity.Hue; * HueVector.Y = ShaderHueTranslator.SHADER_LIGHTS; * HueVector.Z = alpha; * } */ if (_transform) { const float UPPER_BODY_RATIO = 0.35f; const float MID_BODY_RATIO = 0.60f; const float LOWER_BODY_RATIO = 0.94f; if (entity == null && isHuman) { int frameHeight = frame?.Height ?? 61; _characterFrameStartY = y - (frame != null ? 0 : frameHeight - SIT_OFFSET_Y); _characterFrameHeight = frameHeight; _startCharacterWaistY = (int)(frameHeight * UPPER_BODY_RATIO) + _characterFrameStartY; _startCharacterKneesY = (int)(frameHeight * MID_BODY_RATIO) + _characterFrameStartY; _startCharacterFeetY = (int)(frameHeight * LOWER_BODY_RATIO) + _characterFrameStartY; if (frame == null) { return(0); } } float h3mod = UPPER_BODY_RATIO; float h6mod = MID_BODY_RATIO; float h9mod = LOWER_BODY_RATIO; if (entity != null) { float itemsEndY = y + frame.Height; if (y >= _startCharacterWaistY) { h3mod = 0; } else if (itemsEndY <= _startCharacterWaistY) { h3mod = 1.0f; } else { float upperBodyDiff = _startCharacterWaistY - y; h3mod = upperBodyDiff / frame.Height; if (h3mod < 0) { h3mod = 0; } } if (_startCharacterWaistY >= itemsEndY || y >= _startCharacterKneesY) { h6mod = 0; } else if (_startCharacterWaistY <= y && itemsEndY <= _startCharacterKneesY) { h6mod = 1.0f; } else { float midBodyDiff; if (y >= _startCharacterWaistY) { midBodyDiff = _startCharacterKneesY - y; } else if (itemsEndY <= _startCharacterKneesY) { midBodyDiff = itemsEndY - _startCharacterWaistY; } else { midBodyDiff = _startCharacterKneesY - _startCharacterWaistY; } h6mod = h3mod + midBodyDiff / frame.Height; if (h6mod < 0) { h6mod = 0; } } if (itemsEndY <= _startCharacterKneesY) { h9mod = 0; } else if (y >= _startCharacterKneesY) { h9mod = 1.0f; } else { float lowerBodyDiff = itemsEndY - _startCharacterKneesY; h9mod = h6mod + lowerBodyDiff / frame.Height; if (h9mod < 0) { h9mod = 0; } } } batcher.DrawCharacterSitted ( frame, x, y, mirror, h3mod, h6mod, h9mod, ref HueVector ); } else if (frame != null) { batcher.DrawSprite ( frame, x, y, mirror, ref HueVector ); int yy = -(frame.Height + frame.CenterY + 3); int xx = -frame.CenterX; if (mirror) { xx = -(frame.Width - frame.CenterX); } if (xx < owner.FrameInfo.X) { owner.FrameInfo.X = xx; } if (yy < owner.FrameInfo.Y) { owner.FrameInfo.Y = yy; } if (owner.FrameInfo.Width < xx + frame.Width) { owner.FrameInfo.Width = xx + frame.Width; } if (owner.FrameInfo.Height < yy + frame.Height) { owner.FrameInfo.Height = yy + frame.Height; } } if (frame.Contains(mirror ? x + frame.Width - SelectedObject.TranslatedMousePositionByViewport.X : SelectedObject.TranslatedMousePositionByViewport.X - x, SelectedObject.TranslatedMousePositionByViewport.Y - y)) { SelectedObject.Object = owner; } if (entity != null && entity.ItemData.IsLight) { Client.Game.GetScene <GameScene>().AddLight(owner, entity, mirror ? x + frame.Width : x, y); } } return(AnimationsLoader.Instance.DataIndex[id].MountedHeightOffset); } return(0); }
public static bool IsPointInCorpse(Item corpse, int xx, int yy) { if (corpse == null || World.CorpseManager.Exists(corpse.Serial, 0)) { return(false); } byte dir = (byte)((byte)corpse.Layer & 0x7F & 7); bool mirror = false; AnimationsLoader.Instance.GetAnimDirection(ref dir, ref mirror); AnimationsLoader.Instance.Direction = dir; byte animIndex = (byte)corpse.AnimIndex; for (int i = -1; i < Constants.USED_LAYER_COUNT; i++) { Layer layer = i == -1 ? Layer.Mount : LayerOrder.UsedLayers[dir, i]; ushort graphic; ushort color = 0; if (layer == Layer.Invalid) { graphic = corpse.GetGraphicForAnimation(); AnimationsLoader.Instance.AnimGroup = AnimationsLoader.Instance.GetDieGroupIndex(graphic, corpse.UsedLayer); } else if (corpse.HasEquipment && MathHelper.InRange(corpse.Amount, 0x0190, 0x0193) || MathHelper.InRange(corpse.Amount, 0x00B7, 0x00BA) || MathHelper.InRange(corpse.Amount, 0x025D, 0x0260) || MathHelper.InRange(corpse.Amount, 0x029A, 0x029B) || MathHelper.InRange(corpse.Amount, 0x02B6, 0x02B7) || corpse.Amount == 0x03DB || corpse.Amount == 0x03DF || corpse.Amount == 0x03E2 || corpse.Amount == 0x02E8 || corpse.Amount == 0x02E9) { Item itemEquip = corpse.Equipment[(int)layer]; if (itemEquip == null) { continue; } graphic = itemEquip.ItemData.AnimID; if (AnimationsLoader.Instance.EquipConversions.TryGetValue(corpse.Amount, out Dictionary <ushort, EquipConvData> map)) { if (map.TryGetValue(graphic, out EquipConvData data)) { graphic = data.Graphic; } } } else { continue; } byte animGroup = AnimationsLoader.Instance.AnimGroup; AnimationGroup gr = layer == Layer.Invalid ? AnimationsLoader.Instance.GetCorpseAnimationGroup(ref graphic, ref animGroup, ref color) : AnimationsLoader.Instance.GetBodyAnimationGroup(ref graphic, ref animGroup, ref color); AnimationDirection direction = gr.Direction[AnimationsLoader.Instance.Direction]; if (direction == null || ((direction.FrameCount == 0 || direction.Frames == null) && !AnimationsLoader.Instance.LoadDirectionGroup(ref direction))) { continue; } int fc = direction.FrameCount; if (fc > 0 && animIndex >= fc) { animIndex = (byte)(fc - 1); } if (animIndex < direction.FrameCount) { AnimationFrameTexture frame = direction.Frames[animIndex]; if (frame == null || frame.IsDisposed) { continue; } int drawCenterY = frame.CenterY; const int drawX = -22; int drawY = drawCenterY - 22; drawY -= 3; int x = drawX + frame.CenterX; int y = -drawY - (frame.Height + frame.CenterY) + drawCenterY; if (mirror) { x = xx + x + 44 - TranslatedMousePositionByViewport.X; } else { x = TranslatedMousePositionByViewport.X - xx + x; } y = TranslatedMousePositionByViewport.Y - yy + y; if (frame.Contains(x, y)) { return(true); } } } return(false); }