コード例 #1
0
ファイル: OnClickObject.cs プロジェクト: PatrickDei/GameMaker
    // This is the first method the event is setup to do, the second audio part needed no script to just do a one shot effect, thanks to the event system.
    // You just set up the Event in the inspector for easy peasy, but the UnityEvent could also be coded the same way if needed.
    public void EventClick(string type) // methods have to be public void to be used by UnityEvents, they can't really return anything either, as far as I know... At least I don't know how an event will capture the return...
    {
        Action <string> callback = name => SceneController.OnSceneLoad(name);

        if (type == "MenuItem")
        {
            StartCoroutine(AnimationController.AnimateObject(gameObject, callback));
        }
    }