private void SortClipsAtTime(float sequenceTime, IEnumerable <AnimationClipData> sortInto, AnimationClipData.StateCheck stateCheck) { for (var clipIndex = 0; clipIndex < allClips.Count; clipIndex++) { var clipData = allClips[clipIndex]; var alreadyContains = sortInto.Contains(clipData); if (stateCheck(sequenceTime, clipData) && !alreadyContains) { // This check is here because we might add this twice, when processing two different types of lists in the same frame. if (!newProcessingClips.Contains(clipData)) { newProcessingClips.Add(clipData); } } else if (!stateCheck(sequenceTime, clipData) && alreadyContains) { // This check is here because we might add this twice, when processing two different types of lists in the same frame. if (!newProcessingClips.Contains(clipData)) { newProcessingClips.Add(clipData); } } } }
private void SortClipsAtTime(float sequenceTime, IEnumerable <AnimationClipData> sortInto, AnimationClipData.StateCheck stateCheck) { for (int i = 0; i < this.allClips.Count; i++) { AnimationClipData animationClipData = this.allClips[i]; bool flag = sortInto.Contains(animationClipData); if (stateCheck(sequenceTime, animationClipData) && !flag) { if (!this.newProcessingClips.Contains(animationClipData)) { this.newProcessingClips.Add(animationClipData); } } else if (!stateCheck(sequenceTime, animationClipData) && flag && !this.newProcessingClips.Contains(animationClipData)) { this.newProcessingClips.Add(animationClipData); } } }