void SetupAnimationChainer() { animationChainer = Entity.AddComponent(new AnimationChainer()); animationChainer.AddChainableAnimation("attack1", "attack2"); animationChainer.AddChainableAnimation("attack2", "attack3"); animationChainer.AddChainableAnimation("air-attack1", "air-attack2"); }
public IAnimateThis Then() { IAnimateThis chainedAnimation = new AnimationChainer(animator, this); return(chainedAnimation); }