コード例 #1
0
ファイル: PlayerStyle.cs プロジェクト: happylays/tbb2
    public virtual void OnBodyCreated()
    {
        m_OwnerAni = new AnimationCell(m_OwnerPlayer.RoleBody.gameObject);

        AddMovingScript();
        //ChangeMoveAnimation();
        //ChangeVehicleAnimation();

        InitAnimation();
    }
コード例 #2
0
        private void parseCellBank(Stream stream)
        {
            using (var r = new BinaryReader(stream)) {
                int cellCount  = r.ReadUInt16();
                var attributes = r.ReadUInt16();
                Cells = new List <AnimationCell>(cellCount);

                uint cellOffset = r.ReadUInt32();
                Mapping = (MappingFormat)r.ReadUInt32();
                var sectionPtr = r.ReadUInt32();
                //2 junk pointers that aren't used
                stream.Position = cellOffset;

                int tileIndexShift = ((int)Mapping) & 3;

                long cellDataSize = (attributes == 1) ? 16 : 8;

                long oamStart = cellOffset + cellDataSize * cellCount;

                for (int cellIndex = 0; cellIndex < cellCount; ++cellIndex)
                {
                    var cell = new AnimationCell();

                    int numOAMS = r.ReadUInt16();
                    r.Skip(2);                    //attributes
                    long oamOffset = r.ReadUInt32();

                    {
                        long curPos = stream.Position;

                        stream.Position = oamStart + oamOffset;
                        var oams = new List <OAMEntry>(numOAMS);
                        for (int oamIndex = 0; oamIndex < numOAMS; ++oamIndex)
                        {
                            var oam = new OAMEntry();
                            oam.Load(r, tileIndexShift, 0);
                            oams.Add(oam);
                        }
                        cell.oams = oams;
                        Cells.Add(cell);

                        stream.Position = curPos;
                    }

                    if (attributes == 1)
                    {
                        r.Skip(8);
                    }
                }
            }
        }