public SimpleTestEnemy(string name, Guid parent) : base(name, parent) { Animation.Init(AssetManager.Get().Find <Texture2D>(ESpriteAssets.WalkingAnimation3), Vector2.One); Animation.AddSetting((int)Tag.MoveLeft, new AnimationSetting(8, 2, 8, 15, true, true)); Animation.AddSetting((int)Tag.MoveRight, new AnimationSetting(8, 2, 0, 7, true)); Animation.Stop(); AddComponent <ShadowComponent>().Init(AssetManager.Get().Find <Texture2D>(ESpriteAssets.RedOrb), new Vector2(6.0f, 2.0f), new Vector2(0.0f, 10.0f)); CircleColliderComponent collider = AddComponent <CircleColliderComponent>(); collider.Init(22, BodyType.Dynamic); }