public void enemyDraw(GameTime gameTime, SpriteBatch spriteBatch) { if (isAlive == true) { enemy.Draw(gameTime, spriteBatch); } }
public void knightDraw(GameTime gameTime, SpriteBatch spriteBatch) { myKnight.Draw(gameTime, spriteBatch); //redsquare1.Draw(spriteBatch); //redsquare2.Draw(spriteBatch); //redsquare3.Draw(spriteBatch); //redsquare4.Draw(spriteBatch); }