public float[] GetPathTimestamps() { // Output array. var result = new float[NodesNo]; // For each key.. for (var i = 0; i < NodesNo; i++) { // Get key time. result[i] = AnimatedObjectPath.GetTimeAtKey(i); } return(result); }
public float GetNodeTimestamp(int nodeIndex) { return(AnimatedObjectPath.GetTimeAtKey(nodeIndex)); }