private void Spawn(AssetItem item, SceneGraphNode hit, ref Vector3 hitLocation) { switch (item.ItemDomain) { case ContentDomain.Material: { if (hit is StaticModelNode.EntryNode meshNode) { var material = FlaxEngine.Content.LoadAsync <MaterialBase>(item.ID); using (new UndoBlock(Undo, meshNode.Model, "Change material")) meshNode.Entry.Material = material; } else if (hit is BoxBrushNode.SideLinkNode brushSurfaceNode) { var material = FlaxEngine.Content.LoadAsync <MaterialBase>(item.ID); using (new UndoBlock(Undo, brushSurfaceNode.Brush, "Change material")) brushSurfaceNode.Surface.Material = material; } break; } case ContentDomain.Model: { if (item.TypeName == typeof(SkinnedModel).FullName) { var model = FlaxEngine.Content.LoadAsync <SkinnedModel>(item.ID); var actor = AnimatedModel.New(); actor.Name = item.ShortName; actor.SkinnedModel = model; actor.Position = PostProcessSpawnedActorLocation(actor, ref hitLocation); Editor.Instance.SceneEditing.Spawn(actor); } else { var model = FlaxEngine.Content.LoadAsync <Model>(item.ID); var actor = StaticModel.New(); actor.Name = item.ShortName; actor.Model = model; actor.Position = PostProcessSpawnedActorLocation(actor, ref hitLocation); Editor.Instance.SceneEditing.Spawn(actor); } break; } case ContentDomain.Audio: { var clip = FlaxEngine.Content.LoadAsync <AudioClip>(item.ID); var actor = AudioSource.New(); actor.Name = item.ShortName; actor.Clip = clip; actor.Position = PostProcessSpawnedActorLocation(actor, ref hitLocation); Editor.Instance.SceneEditing.Spawn(actor); break; } case ContentDomain.Prefab: { var prefab = FlaxEngine.Content.LoadAsync <Prefab>(item.ID); var actor = PrefabManager.SpawnPrefab(prefab, null); actor.Name = item.ShortName; actor.Position = PostProcessSpawnedActorLocation(actor, ref hitLocation); Editor.Instance.SceneEditing.Spawn(actor); break; } case ContentDomain.Scene: { Editor.Instance.Scene.OpenScene(item.ID, true); break; } default: throw new ArgumentOutOfRangeException(); } }
private void Spawn(AssetItem item, SceneGraphNode hit, ref Vector3 hitLocation) { // TODO: refactor this and dont use ContentDomain but only asset Type for matching if (item is BinaryAssetItem binaryAssetItem) { if (binaryAssetItem.Type == typeof(ParticleSystem)) { var particleSystem = FlaxEngine.Content.LoadAsync <ParticleSystem>(item.ID); var actor = ParticleEffect.New(); actor.Name = item.ShortName; actor.ParticleSystem = particleSystem; actor.Position = PostProcessSpawnedActorLocation(actor, ref hitLocation); Spawn(actor); return; } } switch (item.ItemDomain) { case ContentDomain.Material: { if (hit is StaticModelNode.EntryNode meshNode) { var material = FlaxEngine.Content.LoadAsync <MaterialBase>(item.ID); using (new UndoBlock(Undo, meshNode.Model, "Change material")) meshNode.Entry.Material = material; } else if (hit is BoxBrushNode.SideLinkNode brushSurfaceNode) { var material = FlaxEngine.Content.LoadAsync <MaterialBase>(item.ID); using (new UndoBlock(Undo, brushSurfaceNode.Brush, "Change material")) brushSurfaceNode.Surface.Material = material; } break; } case ContentDomain.Model: { if (item.TypeName == typeof(SkinnedModel).FullName) { var model = FlaxEngine.Content.LoadAsync <SkinnedModel>(item.ID); var actor = AnimatedModel.New(); actor.Name = item.ShortName; actor.SkinnedModel = model; actor.Position = PostProcessSpawnedActorLocation(actor, ref hitLocation); Spawn(actor); } else { var model = FlaxEngine.Content.LoadAsync <Model>(item.ID); var actor = StaticModel.New(); actor.Name = item.ShortName; actor.Model = model; actor.Position = PostProcessSpawnedActorLocation(actor, ref hitLocation); Spawn(actor); } break; } case ContentDomain.Audio: { var clip = FlaxEngine.Content.LoadAsync <AudioClip>(item.ID); var actor = AudioSource.New(); actor.Name = item.ShortName; actor.Clip = clip; actor.Position = PostProcessSpawnedActorLocation(actor, ref hitLocation); Spawn(actor); break; } case ContentDomain.Prefab: { var prefab = FlaxEngine.Content.LoadAsync <Prefab>(item.ID); var actor = PrefabManager.SpawnPrefab(prefab, null); actor.Name = item.ShortName; actor.Position = PostProcessSpawnedActorLocation(actor, ref hitLocation); Spawn(actor); break; } default: throw new ArgumentOutOfRangeException(); } }
/// <inheritdoc /> protected override DragDropEffect OnDragDropHeader(DragData data) { var result = DragDropEffect.None; Actor myActor = Actor; Actor newParent; int newOrder = -1; // Check if has no actor (only for Root Actor) if (myActor == null) { // Append to the last scene var scenes = SceneManager.Scenes; if (scenes == null || scenes.Length == 0) { throw new InvalidOperationException("No scene loaded."); } newParent = scenes[scenes.Length - 1]; } else { newParent = myActor; // Use drag positioning to change target parent and index if (DragOverMode == DragItemPositioning.Above) { if (myActor.HasParent) { newParent = myActor.Parent; newOrder = myActor.OrderInParent; } } else if (DragOverMode == DragItemPositioning.Below) { if (myActor.HasParent) { newParent = myActor.Parent; newOrder = myActor.OrderInParent + 1; } } } if (newParent == null) { throw new InvalidOperationException("Missing parent actor."); } // Drag actors if (_dragActors != null && _dragActors.HasValidDrag) { bool worldPositionLock = Root.GetKey(Keys.Control) == false; var singleObject = _dragActors.Objects.Count == 1; if (singleObject) { var targetActor = _dragActors.Objects[0].Actor; var customAction = targetActor.HasPrefabLink ? new ReparentAction(targetActor) : null; using (new UndoBlock(ActorNode.Root.Undo, targetActor, "Change actor parent", customAction)) { targetActor.SetParent(newParent, worldPositionLock); targetActor.OrderInParent = newOrder; } } else { var targetActors = _dragActors.Objects.ConvertAll(x => x.Actor); var customAction = targetActors.Any(x => x.HasPrefabLink) ? new ReparentAction(targetActors) : null; using (new UndoMultiBlock(ActorNode.Root.Undo, targetActors, "Change actors parent", customAction)) { for (int i = 0; i < targetActors.Count; i++) { var targetActor = targetActors[i]; targetActor.SetParent(newParent, worldPositionLock); targetActor.OrderInParent = newOrder; } } } result = DragDropEffect.Move; } // Drag assets else if (_dragAssets != null && _dragAssets.HasValidDrag) { for (int i = 0; i < _dragAssets.Objects.Count; i++) { var item = _dragAssets.Objects[i]; switch (item.ItemDomain) { case ContentDomain.Model: { if (item.TypeName == typeof(SkinnedModel).FullName) { // Create actor var model = FlaxEngine.Content.LoadAsync <SkinnedModel>(item.ID); var actor = AnimatedModel.New(); actor.StaticFlags = Actor.StaticFlags; actor.Name = item.ShortName; actor.SkinnedModel = model; actor.Transform = Actor.Transform; // Spawn ActorNode.Root.Spawn(actor, Actor); } else { // Create actor var model = FlaxEngine.Content.LoadAsync <Model>(item.ID); var actor = StaticModel.New(); actor.StaticFlags = Actor.StaticFlags; actor.Name = item.ShortName; actor.Model = model; actor.Transform = Actor.Transform; // Spawn ActorNode.Root.Spawn(actor, Actor); } break; } case ContentDomain.Other: { if (item.TypeName == typeof(CollisionData).FullName) { // Create actor var actor = MeshCollider.New(); actor.StaticFlags = Actor.StaticFlags; actor.Name = item.ShortName; actor.CollisionData = FlaxEngine.Content.LoadAsync <CollisionData>(item.ID); actor.Transform = Actor.Transform; // Spawn ActorNode.Root.Spawn(actor, Actor); } break; } case ContentDomain.Audio: { // Create actor var actor = AudioSource.New(); actor.StaticFlags = Actor.StaticFlags; actor.Name = item.ShortName; actor.Clip = FlaxEngine.Content.LoadAsync <AudioClip>(item.ID); actor.Transform = Actor.Transform; // Spawn ActorNode.Root.Spawn(actor, Actor); break; } case ContentDomain.Prefab: { // Create prefab instance var prefab = FlaxEngine.Content.LoadAsync <Prefab>(item.ID); var actor = PrefabManager.SpawnPrefab(prefab, null); actor.StaticFlags = Actor.StaticFlags; actor.Name = item.ShortName; actor.Transform = Actor.Transform; // Spawn ActorNode.Root.Spawn(actor, Actor); break; } } } result = DragDropEffect.Move; } // Drag actor type else if (_dragActorType != null && _dragActorType.HasValidDrag) { for (int i = 0; i < _dragActorType.Objects.Count; i++) { var item = _dragActorType.Objects[i]; // Create actor var actor = FlaxEngine.Object.New(item) as Actor; if (actor == null) { Editor.LogWarning("Failed to spawn actor of type " + item.FullName); continue; } actor.StaticFlags = Actor.StaticFlags; actor.Name = item.Name; actor.Transform = Actor.Transform; // Spawn ActorNode.Root.Spawn(actor, Actor); } result = DragDropEffect.Move; } // Clear cache _dragHandlers.OnDragDrop(null); // Check if scene has been modified if (result != DragDropEffect.None) { var node = SceneGraphFactory.FindNode(newParent.ID) as ActorNode; node?.TreeNode.Expand(); } return(result); }
private void Spawn(AssetItem item, SceneGraphNode hit, ref Vector2 location, ref Vector3 hitLocation) { if (item is BinaryAssetItem binaryAssetItem) { if (binaryAssetItem.Type == typeof(ParticleSystem)) { var particleSystem = FlaxEngine.Content.LoadAsync <ParticleSystem>(item.ID); var actor = ParticleEffect.New(); actor.Name = item.ShortName; actor.ParticleSystem = particleSystem; actor.Position = PostProcessSpawnedActorLocation(actor, ref hitLocation); Spawn(actor); return; } if (typeof(MaterialBase).IsAssignableFrom(binaryAssetItem.Type)) { if (hit is StaticModelNode staticModelNode) { var staticModel = (StaticModel)staticModelNode.Actor; var ray = ConvertMouseToRay(ref location); if (staticModel.IntersectsEntry(ref ray, out _, out _, out var entryIndex)) { var material = FlaxEngine.Content.LoadAsync <MaterialBase>(item.ID); using (new UndoBlock(Undo, staticModel, "Change material")) staticModel.SetMaterial(entryIndex, material); } } return; } if (typeof(SkinnedModel).IsAssignableFrom(binaryAssetItem.Type)) { var model = FlaxEngine.Content.LoadAsync <SkinnedModel>(item.ID); var actor = AnimatedModel.New(); actor.Name = item.ShortName; actor.SkinnedModel = model; actor.Position = PostProcessSpawnedActorLocation(actor, ref hitLocation); Spawn(actor); return; } if (typeof(Model).IsAssignableFrom(binaryAssetItem.Type)) { var model = FlaxEngine.Content.LoadAsync <Model>(item.ID); var actor = StaticModel.New(); actor.Name = item.ShortName; actor.Model = model; actor.Position = PostProcessSpawnedActorLocation(actor, ref hitLocation); Spawn(actor); return; } if (typeof(AudioClip).IsAssignableFrom(binaryAssetItem.Type)) { var clip = FlaxEngine.Content.LoadAsync <AudioClip>(item.ID); var actor = AudioSource.New(); actor.Name = item.ShortName; actor.Clip = clip; actor.Position = PostProcessSpawnedActorLocation(actor, ref hitLocation); Spawn(actor); return; } if (typeof(Prefab).IsAssignableFrom(binaryAssetItem.Type)) { var prefab = FlaxEngine.Content.LoadAsync <Prefab>(item.ID); var actor = PrefabManager.SpawnPrefab(prefab, null); actor.Name = item.ShortName; actor.Position = PostProcessSpawnedActorLocation(actor, ref hitLocation); Spawn(actor); return; } } }