void Start() { animateShader = GetComponent <AnimateShaderProperty>(); target = GameObject.FindGameObjectWithTag("Dome").transform; followOrbit = GetComponent <FollowOrbit>(); followOrbit.SetSpeed(orbitSpeed); rb = GetComponent <Rigidbody>(); StartMovingCloser(); }
void Start() { rotateRandomly = GetComponent <RotateRandomly>(); pulse = GetComponent <AnimateShaderProperty>(); findEnemyTimer = findEnemyInterval; rotateTimer = rotateDuration; shootTimer = shootInterval; dome = GameObject.FindGameObjectWithTag("Dome").transform; }
void Start() { animateShader = GetComponent <AnimateShaderProperty>(); }