コード例 #1
0
 // Use this for initialization
 void Start()
 {
     ap = GetComponent <AnimalPart>();
 }
コード例 #2
0
ファイル: Animal.cs プロジェクト: W3llgun/YouTheShepherd
    public void fusion(Vector3 pos)
    {
        if (AllreadyInstance > 29)
        {
            return;
        }

        Instantiate(GameObject.FindObjectOfType <TerrainGenerator>().animCoeur, pos, Quaternion.identity);
        GameObject.FindGameObjectWithTag("soundmanager").GetComponent <soundManagerScript>().kiss.Play();

        GameObject e = new GameObject("newAnimal");

        e.transform.position = Vector3.zero;
        Animal X = e.AddComponent <Animal>();

        //X.state = "Fly";

        e.SetActive(false);

        SphereCollider TP = e.AddComponent <SphereCollider>();

        TP.radius    = 0.5f;
        TP.isTrigger = true;

        e.AddComponent <Rigidbody>().isKinematic = true;

        e.AddComponent <UnityEngine.AI.NavMeshAgent>();

        List <string> descriptionPart = new List <string>();

        // body choice;
        GameObject newBody     = null;
        Transform  initialBody = null;

        if (Random.value > 0.5)
        {
            newBody     = Instantiate(animal1.FindChild("Body").gameObject, Vector3.zero, Quaternion.identity) as GameObject;
            initialBody = animal1.FindChild("Body");
        }
        else
        {
            newBody     = Instantiate(animal2.FindChild("Body").gameObject, Vector3.zero, Quaternion.identity) as GameObject;
            initialBody = animal2.FindChild("Body");
        }

        newBody.transform.parent        = e.transform;
        newBody.transform.localPosition = Vector3.zero;
        newBody.transform.localRotation = initialBody.localRotation;

        List <GameObject> children = new List <GameObject>();

        foreach (Transform child in newBody.transform)
        {
            children.Add(child.gameObject);
        }
        children.ForEach(child => Destroy(child));

        newBody.name = "Body";
        if (newBody.GetComponent <AnimalPart>())
        {
            descriptionPart.Add(newBody.GetComponent <AnimalPart>().description);
        }

        // head part :
        Transform head = null;

        if (Random.value > 0.5)
        {
            head = Instantiate(animal1.FindChild("Body").FindChild("Head")) as Transform;
        }
        else
        {
            head = Instantiate(animal2.FindChild("Body").FindChild("Head")) as Transform;
        }

        head.name = "Head";

        head.parent        = newBody.transform;
        head.localPosition = initialBody.FindChild("Head").localPosition;
        head.localRotation = initialBody.FindChild("Head").localRotation;

        if (head.GetComponent <AnimalPart>())
        {
            descriptionPart.Add(head.GetComponent <AnimalPart>().description);
        }


        // front
        Transform frontA = null;
        Transform frontB = null;

        if (Random.value > 0.5)
        {
            frontA = Instantiate(animal1.FindChild("Body").FindChild("FrontR")) as Transform;
            frontB = Instantiate(animal1.FindChild("Body").FindChild("FrontL")) as Transform;
        }
        else
        {
            frontA = Instantiate(animal2.FindChild("Body").FindChild("FrontR")) as Transform;
            frontB = Instantiate(animal2.FindChild("Body").FindChild("FrontL")) as Transform;
        }

        frontA.parent        = newBody.transform;
        frontA.localPosition = initialBody.FindChild("FrontR").localPosition;
        frontA.localRotation = initialBody.FindChild("FrontR").localRotation;

        frontB.parent        = newBody.transform;
        frontB.localPosition = initialBody.FindChild("FrontL").localPosition;
        frontB.localRotation = initialBody.FindChild("FrontL").localRotation;

        frontA.name = "FrontR";
        frontB.name = "FrontL";

        if (frontA.GetComponent <AnimalPart>())
        {
            descriptionPart.Add(frontA.GetComponent <AnimalPart>().description);
        }


        // back
        Transform backA = null;
        Transform backB = null;

        if (Random.value > 0.5)
        {
            backA = Instantiate(animal1.FindChild("Body").FindChild("BackR")) as Transform;
            backB = Instantiate(animal1.FindChild("Body").FindChild("BackL")) as Transform;
        }
        else
        {
            backA = Instantiate(animal2.FindChild("Body").FindChild("BackR")) as Transform;
            backB = Instantiate(animal2.FindChild("Body").FindChild("BackL")) as Transform;
        }

        backA.parent        = newBody.transform;
        backA.localPosition = initialBody.FindChild("BackR").localPosition;
        backA.localRotation = initialBody.FindChild("BackR").localRotation;

        backB.parent        = newBody.transform;
        backB.localPosition = initialBody.FindChild("BackL").localPosition;
        backB.localRotation = initialBody.FindChild("BackL").localRotation;

        backA.name = "BackR";
        backB.name = "BackL";

        if (backA.GetComponent <AnimalPart>())
        {
            descriptionPart.Add(backA.GetComponent <AnimalPart>().description);
        }

        Egg oeuf = (Instantiate(Resources.Load("spawningEggs"), this.transform.position, Quaternion.identity) as GameObject).GetComponent <Egg>();

        oeuf.other = e;
        e.tag      = "Animal";

        pos.y = 0f;

        e.transform.position = pos;

        e.SetActive(false);

        string legendaire = AnimalPart.compareTo(descriptionPart);

        if (legendaire == "Licorne")
        {
            GameObject P = Instantiate(FindObjectOfType <TerrainGenerator>().licorne, pos, Quaternion.identity) as GameObject;
            oeuf.other = P;
            Destroy(e);
        }

        else if (legendaire == "Dragon")
        {
            GameObject P = Instantiate(FindObjectOfType <TerrainGenerator>().Dragon, pos, Quaternion.identity) as GameObject;
            oeuf.other = P;
            Destroy(e);
        }
    }