// Use this for initialization void Start() { ai = GameObject.Find("Animal_").GetComponent <AnimalAI>(); Audio = GetComponent <AudioSource>(); Dialog = GetComponent <DialogSystem>(); animalAnimations = GameObject.FindGameObjectWithTag("Animal").GetComponentInChildren <AnimalAnimations>(); Audio.loop = false; Audio.Stop(); }
private void Start() { healthTest = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMoverment1>(); animalAnim = GetComponentInChildren <AnimalAnimations>(); }