//各アニメーション停止関数 public void EndAnimation(AnimaList AnimaSelect) { switch (AnimaSelect) { case AnimaList.Wait: HumanAnimaData.SetBool("Wait", false); break; case AnimaList.Walk: HumanAnimaData.SetBool("Walk", false); break; case AnimaList.Throw: HumanAnimaData.SetBool("Throw", false); break; } }
//各アニメーション再生関数 public void StartAnimation(AnimaList AnimaSelect) { switch (AnimaSelect) { case AnimaList.Wait: AllEndAnimation(); HumanAnimaData.SetBool("Wait", true); break; case AnimaList.Walk: AllEndAnimation(); HumanAnimaData.SetBool("Walk", true); break; case AnimaList.Throw: AllEndAnimation(); HumanAnimaData.SetBool("Throw", true); break; } }