コード例 #1
0
 override public void OnRoomEnter()
 {
     OnInit();
     SetCanFire(true, m_fInitialFireDelay);
     m_gcAnimator = GetComponent <Anim_FlickFrameOnRequest>();
     GAssert.Assert(null != m_gcAnimator, "Unable to get flick frame animator!");
 }
コード例 #2
0
 override public void OnRoomEnter()
 {
     OnInit();
     m_gcAnimator = GetComponent <Anim_FlickFrameOnRequest>();
     GAssert.Assert(null != m_gcAnimator, "Unable to get flick frame animator!");
     m_vGunPositionOffset = Vector3.zero;
     UpdateFireDirection(m_vBulletTrajectory);
     SetCanFire(true, m_fInitialFireDelay);
 }