override public void OnRoomEnter() { OnInit(); SetCanFire(true, m_fInitialFireDelay); m_gcAnimator = GetComponent <Anim_FlickFrameOnRequest>(); GAssert.Assert(null != m_gcAnimator, "Unable to get flick frame animator!"); }
override public void OnRoomEnter() { OnInit(); m_gcAnimator = GetComponent <Anim_FlickFrameOnRequest>(); GAssert.Assert(null != m_gcAnimator, "Unable to get flick frame animator!"); m_vGunPositionOffset = Vector3.zero; UpdateFireDirection(m_vBulletTrajectory); SetCanFire(true, m_fInitialFireDelay); }