private void SetChannelTransform(GameObject channel, AnimTreeChannelsHierarchyNode channelModel) { channel.transform.localPosition = channelModel.LocalPosition; channel.transform.localRotation = channelModel.LocalRotation; channel.transform.localScale = channelModel.LocalScale; }
private void FillChannelModelWithAbsoluteOffsets(AnimTreeChannelsHierarchyNode channelModel, GameObject channel) { channelModel.Position = channel.transform.position; channelModel.Rotation = channel.transform.rotation; channelModel.Scale = channel.transform.lossyScale; }
private GameObject CreateChannelInSceneRepresentation(AnimTreeChannelsHierarchyNode channel) { return(new GameObject(channel.Name)); }