// Use this for initialization void Awake() { _instance = this; _img = GetComponent <Image>(); _img.enabled = true; _timeEnd = -1; }
// Use this for initialization void Start() { for (int i = 0; i < buttons.Length; i++) { int _i = i; buttons[i].btn.onClick.AddListener(() => AnimSwitchScene.LoadLevel(buttons[_i].indexLevel)); } }