public string Convert(int angle) { var angleInRadians = new AngleInRadians(new QuarterCounter().GetCountOfQuarters(angle)); return(angleInRadians.GetStringRepresentation()); }
public void AddSprite(TextureElement textureElement, BoundingBox boundingBox, BoundingBox?textureCoords, Color color, AngleInRadians rotationAngle, Vector2i translationVector, FlipOptions flipOptions, float zOrder) { }