private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "sHalo") { hp--; } else if (collision.tag == "uHalo") { hp -= 6; } if (hp <= 0) { dead = true; AngelScript a = target.GetComponent <AngelScript>(); a.win = true; } }
private void Awake() { tt = gameObject.GetComponentInParent <AngelScript>(); }