public IEnumerable UpdateRoutine() { //检查系统内存 /* * if (SystemInfo.systemMemorySize < nMemoryMinimum) * { * yield return new WaitForUserClick(MessageBoxStyle.MB_YesNo, * HobaText.Format(EntryPoint.Instance.UpdateStringConfigParams.SystemRequire_Memory, nMemoryMinimum), * UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_HasError)); * * if (WaitForUserClick.RetCode == 0) * { * Patcher.Instance.UpdateExit(); * EntryPoint.ExitGame(); * yield break; * } * } * */ LTPlatformBase.ShareInstance().SetBreakPoint(SDK.POINT_STATE.Game_Check_Update); //平台SDK打点:检查更新 yield return(null); //更新资源,测试 { string baseDir = EntryPoint.Instance.ResPath; string docDir = EntryPoint.Instance.DocPath; string libDir = EntryPoint.Instance.LibPath; string tmpDir = EntryPoint.Instance.TmpPath; string updateServerDir1 = EntryPoint.Instance.GetUpdateServerUrl1(); string updateServerDir2 = EntryPoint.Instance.GetUpdateServerUrl2(); string updateServerDir3 = EntryPoint.Instance.GetUpdateServerUrl3(); string clientServerDir = EntryPoint.Instance.GetClientServerUrl(); string dynamicServerDir = EntryPoint.Instance.GetDynamicServerUrl(); string dynamicAccountRoleDir = EntryPoint.Instance.GetDynamicAccountRoleUrl(); foreach (var item in Patcher.Instance.Init(baseDir, docDir, libDir, tmpDir, updateServerDir1, updateServerDir2, updateServerDir3, clientServerDir, dynamicServerDir, dynamicAccountRoleDir)) { yield return(item); } //设置初始版本 #if UNITY_EDITOR //|| UNITY_STANDALONE_WIN Patcher.Instance.CleanAllUpdatesReturnToBase(Patcher.Instance.BaseVersion); #else string baseVersion = CPlatformConfig.GetBaseVersion(); bool bWriteVersion = Patcher.Instance.SetFirstVersion(baseVersion, false); if (bWriteVersion) { Patcher.Instance.CleanAllUpdatesReturnToBase(Patcher.Instance.BaseVersion); } #endif bool bSkipPhase2 = false; UpdateRetCode retCode = UpdateRetCode.success; UpdateStartPhase1: //阶段1... int nTryTime = 0; do { _HotUpdateViewer.SetInstallPercent(-1.0f); foreach (var item in Patcher.UpdateCoroutinePhase1()) { CUpdateInfo updateInfo = UpdateInfoUtil.GetUpdateInfo(); _HotUpdateViewer.SetPartProgress(updateInfo.curUpdateProgress); _HotUpdateViewer.SetAllProgress(updateInfo.totalUpdateProgress); _HotUpdateViewer.SetDesc(updateInfo.strUpdateInfo); //新UI _HotUpdateViewer.SetCurrentVersion(updateInfo.curVersion); _HotUpdateViewer.SetServerVersion(updateInfo.serverVersion); yield return(null); if (item is UpdateRetCode) { retCode = (UpdateRetCode)item; break; } yield return(item); } m_CurrentVersion = Patcher.Instance.m_CurrentVersion.ToString(); m_ServerVersion = Patcher.Instance.m_VersionMan.VerLastest.ToString(); if (retCode != UpdateRetCode.success) //错误处理 { if (nTryTime == 0) { _HotUpdateViewer.SetCircle(false); yield return(new WaitForUserClick(MessageBoxStyle.MB_OK, UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateState_NetworkErr), UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_HasError))); UpdateInfoUtil.SetCanPlay(false); //重试 } else { LTPlatformBase.ShareInstance().SetBreakPoint(SDK.POINT_STATE.Game_Check_Update_Fail); //平台SDK打点:检查更新失败 _HotUpdateViewer.SetCircle(false); yield return(new WaitForUserClick(MessageBoxStyle.MB_OK, UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateState_NetConnectionErr), UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_HasError))); #if !UNITY_EDITOR Patcher.Instance.UpdateExit(); EntryPoint.ExitGame(); yield break; #else //忽略错误,直接游戏 retCode = UpdateRetCode.success; bSkipPhase2 = true; break; #endif } ++nTryTime; } else //成功 { if (IsVersionCanUpdate() && !IsVersionComplete()) { long downloadSize = GetDownloadTotalSize(); string num = string.Empty; float fMB = downloadSize / (1024.0f * 1024.0f); if (fMB >= 1f) { fMB = ((fMB * 10) - (fMB * 10) % 1) / 10; //保留一位小数 if (fMB % 1 > 0) { //有小数点 num = HobaText.Format("{0:0.0} MB", fMB); } else { num = HobaText.Format("{0:0} MB", fMB); } } else { float fKB = downloadSize / 1024.0f; num = HobaText.Format("{0:0} KB", fKB); } //下载总量提示 _HotUpdateViewer.SetCircle(false); yield return(new WaitForUserClick(MessageBoxStyle.MB_OkCancel, UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateState_DownloadCheck), UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateStatus_BeginUpdate), UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_WifiTips), num)); if (WaitForUserClick.RetCode == 0) { LTPlatformBase.ShareInstance().SetBreakPoint(SDK.POINT_STATE.Game_Check_Update_Fail); //平台SDK打点:检查更新失败 Patcher.Instance.UpdateExit(); EntryPoint.ExitGame(); yield break; } //存储空间检查,提示 long lDiskSize = OSUtility.GetFreeDiskSpace(); long lNeedSize = (long)(downloadSize * fExtraSpace) + 100 * 1024 * 1024; Patcher.Instance.LogString(HobaText.Format("CheckDownloadSize! FreeDiskSize: {0}, NeedSize: {1}", lDiskSize, lNeedSize)); if (lDiskSize != 0 && lDiskSize < lNeedSize) { LTPlatformBase.ShareInstance().SetBreakPoint(SDK.POINT_STATE.Game_Check_Update_Fail); //平台SDK打点:检查更新失败 long iNeedSizeMB = lNeedSize / (1024 * 1024); string strNoSpaceMessage = HobaText.Format(EntryPoint.Instance.UpdateStringConfigParams.SystemRequire_Space, iNeedSizeMB); yield return(new WaitForUserClick(MessageBoxStyle.MB_OK, strNoSpaceMessage, UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_HasFatalError))); Patcher.Instance.UpdateExit(); EntryPoint.ExitGame(); yield break; } _HotUpdateViewer.StartPromotion(); } break; //确认下载,进入下一阶段 } } while (true); if (!bSkipPhase2 && retCode == UpdateRetCode.success) { yield return(new WaitForSeconds(0.2f)); if (!IsVersionComplete() && !bWifiMsgBoxShow) //需要下载更新包,如果不是wifi需要提示 { if (OSUtility.IsNetAvailable() && !OSUtility.IsWifi()) { _HotUpdateViewer.SetCircle(false); yield return(new WaitForUserClick(MessageBoxStyle.MB_OkCancel, UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_HasErrorNotWifi), UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_HasError))); bWifiMsgBoxShow = true; if (WaitForUserClick.RetCode == 0) { LTPlatformBase.ShareInstance().SetBreakPoint(SDK.POINT_STATE.Game_Check_Update_Fail); //平台SDK打点:检查更新失败 Patcher.Instance.UpdateExit(); EntryPoint.ExitGame(); yield break; } //继续 } } //阶段2... do { foreach (var item in Patcher.UpdateCoroutinePhase2()) { CUpdateInfo updateInfo = UpdateInfoUtil.GetUpdateInfo(); _HotUpdateViewer.SetPartProgress(updateInfo.curUpdateProgress); _HotUpdateViewer.SetAllProgress(updateInfo.totalUpdateProgress); _HotUpdateViewer.SetDesc(updateInfo.strUpdateInfo); _HotUpdateViewer.SetCurrentVersion(updateInfo.curVersion); _HotUpdateViewer.SetServerVersion(updateInfo.serverVersion); yield return(null); if (item is UpdateRetCode) { retCode = (UpdateRetCode)item; break; } else { yield return(item); } } if (retCode == UpdateRetCode.pack_err || //包错误, 严重错误,需要清空所有更新目录重试 retCode == UpdateRetCode.pack_open_err || retCode == UpdateRetCode.pack_read_err || retCode == UpdateRetCode.pack_write_err) { _HotUpdateViewer.SetCircle(false); yield return(new WaitForUserClick(MessageBoxStyle.MB_OK, UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_HasFatalErrorNeedCleanUp), UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_HasFatalError))); yield return(new WaitForSeconds(1.0f)); //上次写包错误,这时需要删除所有更新包,从基础版本重新更新,待测试 Patcher.Instance.CleanAllUpdatesReturnToBase(Patcher.Instance.BaseVersion); UpdateInfoUtil.SetCanPlay(false); //重试 yield return(new WaitForSeconds(1.0f)); goto UpdateStartPhase1; //重新开始更新,阶段1 } else if (retCode == UpdateRetCode.patcher_version_too_new) //版本太老,不能通过自动更新解决, 需要重新下载程序 { _HotUpdateViewer.SetCircle(false); #if UNITY_STANDALONE_WIN //FIXME:: 原逻辑版本不一致都不能进入游戏, 策划需求Windows 特殊处理点取消进入游戏,忽略程序版本限制 yield return(new WaitForUserClick(MessageBoxStyle.MB_OkCancel, UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_HasFatalErrorNeedReinstall), UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateStatus_BeginUpdate))); if (WaitForUserClick.RetCode == 0) { retCode = UpdateRetCode.success; //走Phase3 break; } else { Patcher.Instance.UpdateExit(); EntryPoint.ExitGame(); yield break; } #else //FIXME:: 原逻辑 LTPlatformBase.ShareInstance().SetBreakPoint(SDK.POINT_STATE.Game_Check_Update_Fail); //平台SDK打点:检查更新失败 #if PLATFORM_KAKAO while (true) { yield return(new WaitForUserClick(MessageBoxStyle.MB_OK, UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_HasFatalErrorNeedReinstall), UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateStatus_BeginUpdate))); string url = string.Empty; if (Application.platform == RuntimePlatform.Android) { string id = "com.longtugame.xxaxc"; //写死 url = string.Format("market://details?id={0}", id); } else if (Application.platform == RuntimePlatform.IPhonePlayer) { string id = "1073000645"; //写死 url = string.Format("itms-apps://itunes.apple.com/app/id{0}?action=write-review", id); } Patcher.Instance.LogString(string.Format("OpenUrl:{0}", url)); OSUtility.OpenUrl(url); //跳转到商店 yield return(null); yield return(null); } #else // 非Kakao平台 yield return(new WaitForUserClick(MessageBoxStyle.MB_OK, UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_HasFatalErrorNeedReinstall), UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateStatus_BeginUpdate))); Patcher.Instance.UpdateExit(); EntryPoint.ExitGame(); yield break; #endif #endif } else if (retCode == UpdateRetCode.pack_file_broken) //某些安卓机型上出现解包错误,重启app继续更新即可 { LTPlatformBase.ShareInstance().SetBreakPoint(SDK.POINT_STATE.Game_Check_Update_Fail); //平台SDK打点:检查更新失败 _HotUpdateViewer.SetCircle(false); CUpdateInfo updateInfo = UpdateInfoUtil.GetUpdateInfo(); yield return(new WaitForUserClick(MessageBoxStyle.MB_OK, updateInfo.strUpdateInfo, UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_HasError))); { Patcher.Instance.UpdateExit(); #if UNITY_ANDROID AndroidUtil.DoRestart(200); #else EntryPoint.ExitGame(); #endif yield break; } } else if (retCode != UpdateRetCode.success) //普通错误处理 { CUpdateInfo updateInfo = UpdateInfoUtil.GetUpdateInfo(); string msgText = string.Format("{0} {1}", updateInfo.strUpdateInfo, retCode.ToString()); _HotUpdateViewer.SetCircle(false); yield return(new WaitForUserClick(MessageBoxStyle.MB_OkCancel, msgText, UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_HasError))); if (WaitForUserClick.RetCode == 0) { #if !UNITY_EDITOR LTPlatformBase.ShareInstance().SetBreakPoint(SDK.POINT_STATE.Game_Check_Update_Fail); //平台SDK打点:检查更新失败 Patcher.Instance.UpdateExit(); EntryPoint.ExitGame(); yield break; #else retCode = UpdateRetCode.success; //走Phase3 break; #endif } else { UpdateInfoUtil.SetCanPlay(false); //重试 } } else //成功 { break; } } while (true); } Patcher.Instance.ReleasePackages(); //第三阶段,下载服务器列表 if (retCode == UpdateRetCode.success) { _HotUpdateViewer.SetCircle(false); _HotUpdateViewer.PrepareEnterGame(); //_HotUpdateViewer.SetInstallPercent(-1.0f); //yield return new WaitForSeconds(0.2f); float progress = 0f; float count = 0; foreach (var item in Patcher.UpdateCoroutinePhase3()) { CUpdateInfo updateInfo = UpdateInfoUtil.GetUpdateInfo(); _HotUpdateViewer.SetPartProgress(updateInfo.curUpdateProgress); _HotUpdateViewer.SetAllProgress(updateInfo.totalUpdateProgress); _HotUpdateViewer.SetDesc(updateInfo.strUpdateInfo); _HotUpdateViewer.SetCurrentVersion(updateInfo.curVersion); _HotUpdateViewer.SetServerVersion(updateInfo.serverVersion); //新UI _HotUpdateViewer.SetInstallInfo(updateInfo.strUpdateInfo); _HotUpdateViewer.SetEnterGameTips(updateInfo.strUpdateInfo); //模拟进度条 _HotUpdateViewer.SetEnterGameProgress(progress); float maxProgress = (count < 2) ? 0.5f : 1f; progress = UnityEngine.Random.Range(progress, maxProgress); count++; yield return(null); if (item is UpdateRetCode) { retCode = (UpdateRetCode)item; break; } else { yield return(item); } } if (retCode != UpdateRetCode.success) { yield return(new WaitForSeconds(1.0f)); UpdateInfoUtil.SetCanPlay(false); } else { _HotUpdateViewer.SetEnterGameProgress(1f); yield return(new WaitForSeconds(0.3f)); UpdateInfoUtil.SetCanPlay(true); } } } Patcher.Instance.UpdateExit(); if (UpdateInfoUtil.GetUpdateInfo().bCanPlay) { _IsUpdateSucceed = true; yield return(null); } //yield return new WaitForSeconds(2.0f); }