public static void SendMail(string subject, string body, string recipients, Texture2D texture) { switch (Application.platform) { case RuntimePlatform.Android: AndroidSocialGate.SendMail("Send Mail", body, subject, recipients, texture); break; case RuntimePlatform.IPhonePlayer: IOSSocialManager.instance.SendMail(subject, body, recipients, texture); break; } }
public static void SendMail(string subject, string body, string recipients, Texture2D[] textures) { switch (Application.platform) { case RuntimePlatform.Android: AndroidSocialGate.SendMail("Send Mail", body, subject, recipients, textures); break; case RuntimePlatform.IPhonePlayer: //TODO: Add iOS platform implementation here break; #if UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2 case RuntimePlatform.WP8Player: #else case RuntimePlatform.WSAPlayerARM: case RuntimePlatform.WSAPlayerX64: case RuntimePlatform.WSAPlayerX86: #endif break; } }
public static void SendMail(string subject, string body, string recipients, Texture2D texture) { switch (Application.platform) { case RuntimePlatform.Android: AndroidSocialGate.SendMail("Send Mail", body, subject, recipients, texture); break; case RuntimePlatform.IPhonePlayer: IOSSocialManager.Instance.SendMail(subject, body, recipients, texture); break; #if UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2 case RuntimePlatform.WP8Player: #else case RuntimePlatform.WSAPlayerARM: case RuntimePlatform.WSAPlayerX64: case RuntimePlatform.WSAPlayerX86: #endif break; } }
public void ShareMail() { AndroidSocialGate.SendMail("Hello Share Intent", "This is my text to share", "My E-mail Subject", "[email protected], [email protected]", shareTexture); }
public void OnAskQuestionsClick() { AndroidSocialGate.SendMail("Send Mail", "", "Android Native Plugin Question", "*****@*****.**"); }
public void SendBug() { AndroidSocialGate.SendMail("Send Mail", "", "Hey Stan, I found a bug", "*****@*****.**"); }