private static void OnAndroidPushRegister(AndroidDevicePushNotificationRegistrationResult result) { _playFabAndroidPushGo = GameObject.Find(GAME_OBJECT_NAME); if (_playFabAndroidPushGo != null) { _playFabAndroidPushGo.BroadcastMessage("OnRegisterApiSuccess", result.CustomData); } }
private void OnPfAndroidReg(AndroidDevicePushNotificationRegistrationResult result) { log += "PlayFab: Push Registration Successful" + "\n"; }
private void OnPfAndroidReg(AndroidDevicePushNotificationRegistrationResult result) { Debug.Log("PlayFab: Push Registration Successful"); }
/// <summary> /// Callback used to handle push notification registration success. /// </summary> /// <param name="result">Result info.</param> void OnRegisteredForPushNotification(AndroidDevicePushNotificationRegistrationResult result) { Debug.Log("Successfully registered for push notification!"); }