void UpdateStatusBarColor(ShellAppearance appearance) { var activity = AndroidContext.GetActivity(); var window = activity?.Window; var decorView = window?.DecorView; int statusBarHeight = AndroidContext.GetStatusBarHeight(); int navigationBarHeight = AndroidContext.GetNavigationBarHeight(); // we are using the split drawable here to avoid GPU overdraw. // All it really is is a drawable that only draws under the statusbar/bottom bar to make sure // we dont draw over areas we dont need to. This has very limited benefits considering its // only saving us a flat color fill BUT it helps people not freak out about overdraw. AColor color; if (appearance != null) { color = appearance.BackgroundColor.ToPlatform(Color.FromArgb("#03A9F4")); } else { color = Color.FromArgb("#03A9F4").ToPlatform(); } if (!(decorView.Background is SplitDrawable splitDrawable) || splitDrawable.Color != color || splitDrawable.TopSize != statusBarHeight || splitDrawable.BottomSize != navigationBarHeight) { var split = new SplitDrawable(color, statusBarHeight, navigationBarHeight); decorView.SetBackground(split); } }