コード例 #1
0
        internal void Write(EndianBinaryWriter writer)
        {
            TransferMode.Write(writer);

            if (writer.AddressSpace == AddressSpace.Int64)
            {
                writer.WriteNulls(4);
            }

            AnchorX.Write(writer);
            AnchorY.Write(writer);
            PositionX.Write(writer);
            PositionY.Write(writer);
            Rotation.Write(writer);
            ScaleX.Write(writer);
            ScaleY.Write(writer);
            Opacity.Write(writer);

            writer.ScheduleWriteOffsetIf(Video3D != null, 8, AlignmentMode.Left, () =>
            {
                Video3D.Write(writer);
            });
        }
コード例 #2
0
        internal void Read(EndianBinaryReader reader)
        {
            TransferMode.Read(reader);

            if (reader.AddressSpace == AddressSpace.Int64)
            {
                reader.SeekCurrent(4);
            }

            AnchorX.Read(reader);
            AnchorY.Read(reader);
            PositionX.Read(reader);
            PositionY.Read(reader);
            Rotation.Read(reader);
            ScaleX.Read(reader);
            ScaleY.Read(reader);
            Opacity.Read(reader);

            reader.ReadOffset(() =>
            {
                Video3D = new LayerVideo3D();
                Video3D.Read(reader);
            });
        }
コード例 #3
0
            public static IVector AnchorSize(IVector yourSize, IVector parentSize, AnchorX xAnchor, AnchorY yAnchor)
            {
                IVector pos = IVector.zero;

                if (xAnchor == AnchorX.Left)
                {
                    pos.x = 0;
                }

                if (xAnchor == AnchorX.Right)
                {
                    pos.x = parentSize.x - yourSize.x;
                }

                if (xAnchor == AnchorX.Middle)
                {
                    pos.x = (parentSize.x / 2) - (yourSize.x / 2);
                }

                if (yAnchor == AnchorY.Top)
                {
                    pos.y = 0;
                }

                if (yAnchor == AnchorY.Bottom)
                {
                    pos.y = parentSize.y - yourSize.y;
                }

                if (yAnchor == AnchorY.Middle)
                {
                    pos.y = (parentSize.y / 2) - (yourSize.y / 2);
                }

                return(pos);
            }
コード例 #4
0
            public static IVector Anchor(IVector size, IVector desiredPosition, AnchorX xAnchor, AnchorY yAnchor)
            {
                IVector pos = IVector.zero;

                if (xAnchor == AnchorX.Left)
                {
                    pos.x = desiredPosition.x;
                }

                if (xAnchor == AnchorX.Right)
                {
                    pos.x = desiredPosition.x - size.x;
                }

                if (xAnchor == AnchorX.Middle)
                {
                    pos.x = desiredPosition.x - (size.x / 2);
                }

                if (yAnchor == AnchorY.Top)
                {
                    pos.y = desiredPosition.y;
                }

                if (yAnchor == AnchorY.Bottom)
                {
                    pos.y = desiredPosition.y - size.y;
                }

                if (yAnchor == AnchorY.Middle)
                {
                    pos.y = desiredPosition.y - (size.y / 2);
                }

                return(pos);
            }
コード例 #5
0
ファイル: Editor.cs プロジェクト: pranart/FormTest
        public string Get(string propertyName)
        {
            switch (propertyName)
            {
            //ELEMENT
            case nameof(ClassId):
                return(ClassId.ToString());

            case nameof(AutomationId):
                return(AutomationId.ToString());

            case nameof(Id):
                return(Id.ToString());

            case nameof(StyleId):
                return(StyleId.ToString());

            //VISUAL ELEMENT
            case nameof(AnchorX):
                return(AnchorX.ToString());

            case nameof(AnchorY):
                return(AnchorY.ToString());

            case nameof(BackgroundColor):
                return(BackgroundColor.ToHex());

            case nameof(Width):
                return(this.Width.ToString());

            case nameof(Height):
                return(this.Height.ToString());

            case nameof(IsEnabled):
                return(IsEnabled.ToString());

            case nameof(WidthRequest):
                return(this.WidthRequest.ToString());

            case nameof(HeightRequest):
                return(this.HeightRequest.ToString());

            case nameof(IsFocused):
                return(IsFocused.ToString());

            case nameof(IsVisible):
                return(IsVisible.ToString());

            case nameof(InputTransparent):
                return(InputTransparent.ToString());

            case nameof(X):
                return(this.X.ToString());

            case nameof(Y):
                return(this.Y.ToString());

            case nameof(Opacity):
                return(this.Opacity.ToString());

            case nameof(TranslationX):
                return(this.TranslationX.ToString());

            case nameof(TranslationY):
                return(this.TranslationY.ToString());

            case nameof(Rotation):
                return(this.Rotation.ToString());

            case nameof(RotationX):
                return(this.RotationX.ToString());

            case nameof(RotationY):
                return(this.RotationY.ToString());

            case nameof(Scale):
                return(this.Scale.ToString());

            //VIEW
            case nameof(Margin):
                return(this.Margin.ToString());

            case nameof(VerticalOptions):
                return(this.VerticalOptions.ToString());

            case nameof(HorizontalOptions):
                return(this.HorizontalOptions.ToString());

            //INPUTVIEW
            case nameof(Keyboard):
                return(this.Keyboard.ToString());

            //EDITOR
            case nameof(FontAttributes):
                return(this.FontAttributes.ToString());

            case nameof(FontFamily):
                return(this.FontFamily);

            case nameof(FontSize):
                return(this.FontSize.ToString());

            case nameof(Text):
                return(this.Text);

            case nameof(TextColor):
                return(this.TextColor.ToHex());

            default:
                return(string.Empty);
            }
        }
コード例 #6
0
        public string Get(string propertyName)
        {
            switch (propertyName)
            {
            //ELEMENT
            case nameof(ClassId):
                return(ClassId.ToString());

            case nameof(AutomationId):
                return(AutomationId.ToString());

            case nameof(Id):
                return(Id.ToString());

            case nameof(StyleId):
                return(StyleId.ToString());

            //VISUAL ELEMENT
            case nameof(AnchorX):
                return(AnchorX.ToString());

            case nameof(AnchorY):
                return(AnchorY.ToString());

            case nameof(BackgroundColor):
                return(BackgroundColor.ToHex());

            case nameof(Width):
                return(this.Width.ToString());

            case nameof(Height):
                return(this.Height.ToString());

            case nameof(IsEnabled):
                return(IsEnabled.ToString());

            case nameof(WidthRequest):
                return(this.WidthRequest.ToString());

            case nameof(HeightRequest):
                return(this.HeightRequest.ToString());

            case nameof(IsFocused):
                return(IsFocused.ToString());

            case nameof(IsVisible):
                return(IsVisible.ToString());

            case nameof(InputTransparent):
                return(InputTransparent.ToString());

            case nameof(X):
                return(this.X.ToString());

            case nameof(Y):
                return(this.Y.ToString());

            case nameof(Opacity):
                return(this.Opacity.ToString());

            case nameof(TranslationX):
                return(this.TranslationX.ToString());

            case nameof(TranslationY):
                return(this.TranslationY.ToString());

            case nameof(Rotation):
                return(this.Rotation.ToString());

            case nameof(RotationX):
                return(this.RotationX.ToString());

            case nameof(RotationY):
                return(this.RotationY.ToString());

            case nameof(Scale):
                return(this.Scale.ToString());

            //VIEW
            case nameof(Margin):
                return(this.Margin.ToString());

            case nameof(VerticalOptions):
                return(this.VerticalOptions.ToString());

            case nameof(HorizontalOptions):
                return(this.HorizontalOptions.ToString());

            //STEPPER
            case nameof(Maximum):
                return(Maximum.ToString());

            case nameof(Minimum):
                return(Minimum.ToString());

            case nameof(Value):
                return(Value.ToString());

            case nameof(Increment):
                return(Increment.ToString());

            default:
                return(string.Empty);
            }
        }
コード例 #7
0
ファイル: Picker.cs プロジェクト: pranart/FormsTest
        public string Get(string propertyName)
        {
            switch (propertyName)
            {
            //ELEMENT
            case nameof(ClassId):
                return(ClassId.ToString());

            case nameof(AutomationId):
                return(AutomationId.ToString());

            case nameof(Id):
                return(Id.ToString());

            case nameof(StyleId):
                return(StyleId.ToString());

            //VISUAL ELEMENT
            case nameof(AnchorX):
                return(AnchorX.ToString());

            case nameof(AnchorY):
                return(AnchorY.ToString());

            case nameof(BackgroundColor):
                return(BackgroundColor.ToHex());

            case nameof(Width):
                return(this.Width.ToString());

            case nameof(Height):
                return(this.Height.ToString());

            case nameof(IsEnabled):
                return(IsEnabled.ToString());

            case nameof(WidthRequest):
                return(this.WidthRequest.ToString());

            case nameof(HeightRequest):
                return(this.HeightRequest.ToString());

            case nameof(IsFocused):
                return(IsFocused.ToString());

            case nameof(IsVisible):
                return(IsVisible.ToString());

            case nameof(InputTransparent):
                return(InputTransparent.ToString());

            case nameof(X):
                return(this.X.ToString());

            case nameof(Y):
                return(this.Y.ToString());

            case nameof(Opacity):
                return(this.Opacity.ToString());

            case nameof(TranslationX):
                return(this.TranslationX.ToString());

            case nameof(TranslationY):
                return(this.TranslationY.ToString());

            case nameof(Rotation):
                return(this.Rotation.ToString());

            case nameof(RotationX):
                return(this.RotationX.ToString());

            case nameof(RotationY):
                return(this.RotationY.ToString());

            case nameof(Scale):
                return(this.Scale.ToString());

            //VIEW
            case nameof(Margin):
                return(this.Margin.ToString());

            case nameof(VerticalOptions):
                return(this.VerticalOptions.ToString());

            case nameof(HorizontalOptions):
                return(this.HorizontalOptions.ToString());

            //PICKER
            case nameof(ItemsSource):
                return(ItemsSource.OfType <object>().Select(x => x.ToString()).Aggregate((x, y) => x + "," + y));

            case nameof(SelectedItem):
                return(SelectedItem.ToString());

            case nameof(SelectedIndex):
                return(SelectedIndex.ToString());

            case nameof(Items):
                return(Items.Aggregate((x, y) => x + "," + y));

            case nameof(Title):
                return(Title);

            default:
                return(string.Empty);
            }
        }
コード例 #8
0
ファイル: ListView.cs プロジェクト: pranart/FormsTest
        public string Get(string propertyName)
        {
            switch (propertyName)
            {
            //ELEMENT
            case nameof(ClassId):
                return(ClassId.ToString());

            case nameof(AutomationId):
                return(AutomationId.ToString());

            case nameof(Id):
                return(Id.ToString());

            case nameof(StyleId):
                return(StyleId.ToString());

            //VISUAL ELEMENT
            case nameof(AnchorX):
                return(AnchorX.ToString());

            case nameof(AnchorY):
                return(AnchorY.ToString());

            case nameof(BackgroundColor):
                return(BackgroundColor.ToHex());

            case nameof(Width):
                return(this.Width.ToString());

            case nameof(Height):
                return(this.Height.ToString());

            case nameof(IsEnabled):
                return(IsEnabled.ToString());

            case nameof(WidthRequest):
                return(this.WidthRequest.ToString());

            case nameof(HeightRequest):
                return(this.HeightRequest.ToString());

            case nameof(IsFocused):
                return(IsFocused.ToString());

            case nameof(IsVisible):
                return(IsVisible.ToString());

            case nameof(InputTransparent):
                return(InputTransparent.ToString());

            case nameof(X):
                return(this.X.ToString());

            case nameof(Y):
                return(this.Y.ToString());

            case nameof(Opacity):
                return(this.Opacity.ToString());

            case nameof(TranslationX):
                return(this.TranslationX.ToString());

            case nameof(TranslationY):
                return(this.TranslationY.ToString());

            case nameof(Rotation):
                return(this.Rotation.ToString());

            case nameof(RotationX):
                return(this.RotationX.ToString());

            case nameof(RotationY):
                return(this.RotationY.ToString());

            case nameof(Scale):
                return(this.Scale.ToString());

            //VIEW
            case nameof(Margin):
                return(this.Margin.ToString());

            case nameof(VerticalOptions):
                return(this.VerticalOptions.ToString());

            case nameof(HorizontalOptions):
                return(this.HorizontalOptions.ToString());

            //ITEMSVIEW
            case nameof(ItemsSource):
                return(ItemsSource.OfType <object>().Select(x => x.ToString()).Aggregate((x, y) => x + "," + y));

            //LISTVIEW
            case nameof(HasUnevenRows):
                return(HasUnevenRows.ToString());

            case nameof(IsGroupingEnabled):
                return(IsGroupingEnabled.ToString());

            case nameof(RowHeight):
                return(RowHeight.ToString());

            case nameof(Footer):
                return(Footer.ToString());

            case nameof(Header):
                return(Header.ToString());

            case nameof(IsPullToRefreshEnabled):
                return(IsPullToRefreshEnabled.ToString());

            case nameof(IsRefreshing):
                return(IsRefreshing.ToString());

            case nameof(SelectedItem):
                return(SelectedItem.ToString());

            case nameof(SeparatorColor):
                return(SeparatorColor.ToHex());

            case nameof(this.SeparatorVisibility):
                return(SeparatorVisibility.ToString());

            default:
                return(string.Empty);
            }
        }
コード例 #9
0
        public void OnGUI()
        {
            EditorGUILayout.Space();
            EditorGUILayout.LabelField(
                "Volume Size: " + voxelObject.name + " (" + voxelObject.XSize + "," + voxelObject.YSize + "," +
                voxelObject.ZSize + ")", new GUIStyle() {fontStyle = FontStyle.Bold});
            EditorGUILayout.Space();
            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField("X:", new[] {GUILayout.Width(30)});
            xSize = EditorGUILayout.IntField(xSize);
            EditorGUILayout.LabelField("Y:", new[] {GUILayout.Width(30)});
            ySize = EditorGUILayout.IntField(ySize);
            EditorGUILayout.LabelField("Z:", new[] {GUILayout.Width(30)});
            zSize = EditorGUILayout.IntField(zSize);
            EditorGUILayout.EndHorizontal();
            EditorGUILayout.Space();

            anchorX = (AnchorX) EditorGUILayout.EnumPopup("X Anchor: ", anchorX);
            anchorY = (AnchorY) EditorGUILayout.EnumPopup("Y Anchor: ", anchorY);
            anchorZ = (AnchorZ) EditorGUILayout.EnumPopup("Z Anchor: ", anchorZ);

            EditorGUILayout.Space();
            fillVoxels = EditorGUILayout.ToggleLeft(" Fill any added space", fillVoxels);

            EditorGUILayout.Space();
            EditorGUILayout.LabelField(
                "Chunk Size: " + voxelObject.name + " (" + voxelObject.XChunkSize + "," + voxelObject.YChunkSize + "," +
                voxelObject.ZChunkSize + ")", new GUIStyle() { fontStyle = FontStyle.Bold });
            EditorGUILayout.Space();
            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField("X:", new[] { GUILayout.Width(30) });
            xChunkSize = EditorGUILayout.IntField(xChunkSize);
            EditorGUILayout.LabelField("Y:", new[] { GUILayout.Width(30) });
            yChunkSize = EditorGUILayout.IntField(yChunkSize);
            EditorGUILayout.LabelField("Z:", new[] { GUILayout.Width(30) });
            zChunkSize = EditorGUILayout.IntField(zChunkSize);
            EditorGUILayout.EndHorizontal();

            EditorGUILayout.Space();
            EditorGUILayout.BeginHorizontal();
            if (GUILayout.Button("Resize") &&
                (xSize != voxelObject.XSize || ySize != voxelObject.YSize || zSize != voxelObject.ZSize ||
                 xChunkSize != voxelObject.XChunkSize || yChunkSize != voxelObject.YChunkSize ||
                 zChunkSize != voxelObject.ZChunkSize))
            {
                if (xSize < 1) xSize = 1;
                if (ySize < 1) ySize = 1;
                if (zSize < 1) zSize = 1;
                if (xChunkSize < 1) xChunkSize = 1;
                if (yChunkSize < 1) yChunkSize = 1;
                if (zChunkSize < 1) zChunkSize = 1;

                int totalChunkSize = xChunkSize*yChunkSize*zChunkSize;

                if (totalChunkSize > 16*16*16)
                {
                        UnityEditor.EditorUtility.DisplayDialog("PicaVoxel",
                            "The largest chunk size is 16*16*16 voxels TOTAL. Decrease size in one axis to increase the other two.",
                            "OK");
                }
                else
                {
                    voxelObject.XChunkSize = xChunkSize;
                    voxelObject.YChunkSize = yChunkSize;
                    voxelObject.ZChunkSize = zChunkSize;


                    if (xSize != voxelObject.XSize || ySize != voxelObject.YSize || zSize != voxelObject.ZSize)
                    {
                        List<Object> undoObjects = new List<Object>();

                        foreach (Frame frame in voxelObject.Frames)
                        {
                            undoObjects.Add(frame);
                        }
                        undoObjects.Add(voxelObject);

                        Undo.RecordObjects(undoObjects.ToArray(), "Resize Voxel Object");
                        foreach (Frame frame in voxelObject.Frames) UnityEditor.EditorUtility.SetDirty(frame);
                        UnityEditor.EditorUtility.SetDirty(voxelObject);

                        PicaVoxelBox copyDestBox =
                            new PicaVoxelBox(
                                anchorX == AnchorX.Left
                                    ? 0
                                    : anchorX == AnchorX.Center
                                        ? (xSize/2) - (voxelObject.XSize/2)
                                        : xSize - voxelObject.XSize,
                                anchorY == AnchorY.Bottom
                                    ? 0
                                    : anchorY == AnchorY.Center
                                        ? (ySize/2) - (voxelObject.YSize/2)
                                        : ySize - voxelObject.YSize,
                                anchorZ == AnchorZ.Front
                                    ? 0
                                    : anchorZ == AnchorZ.Center
                                        ? (zSize/2) - (voxelObject.ZSize/2)
                                        : zSize - voxelObject.ZSize,
                                (anchorX == AnchorX.Left
                                    ? 0
                                    : anchorX == AnchorX.Center
                                        ? (xSize/2) - (voxelObject.XSize/2)
                                        : xSize - voxelObject.XSize) +
                                (voxelObject.XSize - 1),
                                (anchorY == AnchorY.Bottom
                                    ? 0
                                    : anchorY == AnchorY.Center
                                        ? (ySize/2) - (voxelObject.YSize/2)
                                        : ySize - voxelObject.YSize) +
                                (voxelObject.YSize - 1),
                                (anchorZ == AnchorZ.Front
                                    ? 0
                                    : anchorZ == AnchorZ.Center
                                        ? (zSize/2) - (voxelObject.ZSize/2)
                                        : zSize - voxelObject.ZSize) +
                                (voxelObject.ZSize - 1));


                        foreach (Frame frame in voxelObject.Frames)
                        {

                            Voxel[] newVox = new Voxel[xSize*ySize*zSize];

                            if (fillVoxels)
                            {
                                for (int x = 0; x < xSize; x++)
                                    for (int y = 0; y < ySize; y++)
                                        for (int z = 0; z < zSize; z++)
                                            newVox[x + xSize*(y + ySize*z)] = new Voxel()
                                            {
                                                State = VoxelState.Active,
                                                Color = voxelObject.PaletteColors[0],
                                                Value = 128
                                            };
                            }

                            int destX = copyDestBox.BottomLeftFront.X;
                            int destY = copyDestBox.BottomLeftFront.Y;
                            int destZ = copyDestBox.BottomLeftFront.Z;
                            for (int x = 0; x < voxelObject.XSize; x++)
                            {
                                for (int y = 0; y < voxelObject.YSize; y++)
                                {
                                    for (int z = 0; z < voxelObject.ZSize; z++)
                                    {
                                        if (destX < 0 || destY < 0 || destZ < 0 || destX >= xSize ||
                                            destY >= ySize || destZ >= zSize)
                                        {
                                            destZ++;
                                            continue;
                                        }

                                        newVox[destX + xSize*(destY + ySize*destZ)] =
                                            frame.Voxels[x + frame.XSize*(y + frame.YSize*z)];
                                        destZ++;
                                    }
                                    destZ = copyDestBox.BottomLeftFront.Z;
                                    destY++;
                                }
                                destY = copyDestBox.BottomLeftFront.Y;
                                destX++;
                            }

                            frame.XSize = xSize;
                            frame.YSize = ySize;
                            frame.ZSize = zSize;
                            frame.EditingVoxels = null;
                            frame.Voxels = newVox;
                        }


                        voxelObject.XSize = xSize;
                        voxelObject.YSize = ySize;
                        voxelObject.ZSize = zSize;
                    }


                    voxelObject.CreateChunks();

                    voxelObject.SaveForSerialize();

                    //EditorUtility.SetDirty(voxelObject);


                    Close();
                }
            }
            // }
            if (GUILayout.Button("Cancel")) Close();
            EditorGUILayout.EndHorizontal();
        }
コード例 #10
0
 public void SetPosition(IVector desiredPosition, AnchorX xAnchor, AnchorY yAnchor) => position = AnchorComponent(this, desiredPosition, xAnchor, yAnchor);
コード例 #11
0
        public string Get(string propertyName)
        {
            switch (propertyName)
            {
            //ELEMENT
            case nameof(ClassId):
                return(ClassId.ToString());

            case nameof(AutomationId):
                return(AutomationId.ToString());

            case nameof(Id):
                return(Id.ToString());

            case nameof(StyleId):
                return(StyleId.ToString());

            //VISUAL ELEMENT
            case nameof(AnchorX):
                return(AnchorX.ToString());

            case nameof(AnchorY):
                return(AnchorY.ToString());

            case nameof(BackgroundColor):
                return(BackgroundColor.ToHex());

            case nameof(Width):
                return(this.Width.ToString());

            case nameof(Height):
                return(this.Height.ToString());

            case nameof(IsEnabled):
                return(IsEnabled.ToString());

            case nameof(WidthRequest):
                return(this.WidthRequest.ToString());

            case nameof(HeightRequest):
                return(this.HeightRequest.ToString());

            case nameof(IsFocused):
                return(IsFocused.ToString());

            case nameof(IsVisible):
                return(IsVisible.ToString());

            case nameof(InputTransparent):
                return(InputTransparent.ToString());

            case nameof(X):
                return(this.X.ToString());

            case nameof(Y):
                return(this.Y.ToString());

            case nameof(Opacity):
                return(this.Opacity.ToString());

            case nameof(TranslationX):
                return(this.TranslationX.ToString());

            case nameof(TranslationY):
                return(this.TranslationY.ToString());

            case nameof(Rotation):
                return(this.Rotation.ToString());

            case nameof(RotationX):
                return(this.RotationX.ToString());

            case nameof(RotationY):
                return(this.RotationY.ToString());

            case nameof(Scale):
                return(this.Scale.ToString());

            //VIEW
            case nameof(Margin):
                return(this.Margin.ToString());

            case nameof(VerticalOptions):
                return(this.VerticalOptions.ToString());

            case nameof(HorizontalOptions):
                return(this.HorizontalOptions.ToString());

            //SEARCHBAR
            case nameof(CancelButtonColor):
                return(this.CancelButtonColor.ToHex());

            case nameof(Placeholder):
                return(this.Placeholder);

            case nameof(SearchCommandParameter):
                return(SearchCommandParameter.ToString());

            case nameof(Text):
                return(Text);

            default:
                return(string.Empty);
            }
        }
コード例 #12
0
        public void OnGUI()
        {
            EditorGUILayout.Space();
            EditorUtility.SkinnedLabel("Volume Size: " + voxelObject.name + " (" + voxelObject.XSize + "," + voxelObject.YSize + "," + voxelObject.ZSize + ")");
            EditorGUILayout.Space();
            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField("X:", new[] { GUILayout.Width(30) });
            xSize = EditorGUILayout.IntField(xSize);
            EditorGUILayout.LabelField("Y:", new[] { GUILayout.Width(30) });
            ySize = EditorGUILayout.IntField(ySize);
            EditorGUILayout.LabelField("Z:", new[] { GUILayout.Width(30) });
            zSize = EditorGUILayout.IntField(zSize);
            EditorGUILayout.EndHorizontal();
            EditorGUILayout.Space();

            anchorX = (AnchorX)EditorGUILayout.EnumPopup("X Anchor: ", anchorX);
            anchorY = (AnchorY)EditorGUILayout.EnumPopup("Y Anchor: ", anchorY);
            anchorZ = (AnchorZ)EditorGUILayout.EnumPopup("Z Anchor: ", anchorZ);

            EditorGUILayout.Space();
            fillVoxels = EditorGUILayout.ToggleLeft(" Fill any added space", fillVoxels);

            EditorGUILayout.Space();
            EditorUtility.SkinnedLabel(
                "Chunk Size: " + voxelObject.name + " (" + voxelObject.XChunkSize + "," + voxelObject.YChunkSize + "," +
                voxelObject.ZChunkSize + ")");
            EditorGUILayout.Space();
            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField("X:", new[] { GUILayout.Width(30) });
            xChunkSize = EditorGUILayout.IntField(xChunkSize);
            EditorGUILayout.LabelField("Y:", new[] { GUILayout.Width(30) });
            yChunkSize = EditorGUILayout.IntField(yChunkSize);
            EditorGUILayout.LabelField("Z:", new[] { GUILayout.Width(30) });
            zChunkSize = EditorGUILayout.IntField(zChunkSize);
            EditorGUILayout.EndHorizontal();

            EditorGUILayout.Space();
            EditorGUILayout.BeginHorizontal();
            if (GUILayout.Button("Resize") &&
                (xSize != voxelObject.XSize || ySize != voxelObject.YSize || zSize != voxelObject.ZSize ||
                 xChunkSize != voxelObject.XChunkSize || yChunkSize != voxelObject.YChunkSize ||
                 zChunkSize != voxelObject.ZChunkSize))
            {
                if (xSize < 1)
                {
                    xSize = 1;
                }
                if (ySize < 1)
                {
                    ySize = 1;
                }
                if (zSize < 1)
                {
                    zSize = 1;
                }
                if (xChunkSize < 1)
                {
                    xChunkSize = 1;
                }
                if (yChunkSize < 1)
                {
                    yChunkSize = 1;
                }
                if (zChunkSize < 1)
                {
                    zChunkSize = 1;
                }

                int totalChunkSize = xChunkSize * yChunkSize * zChunkSize;

                if (totalChunkSize > 16 * 16 * 16)
                {
                    UnityEditor.EditorUtility.DisplayDialog("PicaVoxel",
                                                            "The largest chunk size is 16*16*16 voxels TOTAL. Decrease size in one axis to increase the other two.",
                                                            "OK");
                }
                else
                {
                    voxelObject.XChunkSize = xChunkSize;
                    voxelObject.YChunkSize = yChunkSize;
                    voxelObject.ZChunkSize = zChunkSize;


                    if (xSize != voxelObject.XSize || ySize != voxelObject.YSize || zSize != voxelObject.ZSize)
                    {
                        List <Object> undoObjects = new List <Object>();

                        foreach (Frame frame in voxelObject.Frames)
                        {
                            undoObjects.Add(frame);
                        }
                        undoObjects.Add(voxelObject);

                        Undo.RecordObjects(undoObjects.ToArray(), "Resize Voxel Object");
                        foreach (Frame frame in voxelObject.Frames)
                        {
                            UnityEditor.EditorUtility.SetDirty(frame);
                        }
                        UnityEditor.EditorUtility.SetDirty(voxelObject);

                        PicaVoxelBox copyDestBox =
                            new PicaVoxelBox(
                                anchorX == AnchorX.Left
                                    ? 0
                                    : anchorX == AnchorX.Center
                                        ? (xSize / 2) - (voxelObject.XSize / 2)
                                        : xSize - voxelObject.XSize,
                                anchorY == AnchorY.Bottom
                                    ? 0
                                    : anchorY == AnchorY.Center
                                        ? (ySize / 2) - (voxelObject.YSize / 2)
                                        : ySize - voxelObject.YSize,
                                anchorZ == AnchorZ.Front
                                    ? 0
                                    : anchorZ == AnchorZ.Center
                                        ? (zSize / 2) - (voxelObject.ZSize / 2)
                                        : zSize - voxelObject.ZSize,
                                (anchorX == AnchorX.Left
                                    ? 0
                                    : anchorX == AnchorX.Center
                                        ? (xSize / 2) - (voxelObject.XSize / 2)
                                        : xSize - voxelObject.XSize) +
                                (voxelObject.XSize - 1),
                                (anchorY == AnchorY.Bottom
                                    ? 0
                                    : anchorY == AnchorY.Center
                                        ? (ySize / 2) - (voxelObject.YSize / 2)
                                        : ySize - voxelObject.YSize) +
                                (voxelObject.YSize - 1),
                                (anchorZ == AnchorZ.Front
                                    ? 0
                                    : anchorZ == AnchorZ.Center
                                        ? (zSize / 2) - (voxelObject.ZSize / 2)
                                        : zSize - voxelObject.ZSize) +
                                (voxelObject.ZSize - 1));


                        foreach (Frame frame in voxelObject.Frames)
                        {
                            Voxel[] newVox = new Voxel[xSize * ySize * zSize];

                            if (fillVoxels)
                            {
                                for (int x = 0; x < xSize; x++)
                                {
                                    for (int y = 0; y < ySize; y++)
                                    {
                                        for (int z = 0; z < zSize; z++)
                                        {
                                            newVox[x + xSize * (y + ySize * z)] = new Voxel()
                                            {
                                                State = VoxelState.Active,
                                                Color = voxelObject.PaletteColors[0],
                                                Value = 128
                                            }
                                        }
                                    }
                                }
                                ;
                            }

                            int destX = copyDestBox.BottomLeftFront.X;
                            int destY = copyDestBox.BottomLeftFront.Y;
                            int destZ = copyDestBox.BottomLeftFront.Z;
                            for (int x = 0; x < voxelObject.XSize; x++)
                            {
                                for (int y = 0; y < voxelObject.YSize; y++)
                                {
                                    for (int z = 0; z < voxelObject.ZSize; z++)
                                    {
                                        if (destX < 0 || destY < 0 || destZ < 0 || destX >= xSize ||
                                            destY >= ySize || destZ >= zSize)
                                        {
                                            destZ++;
                                            continue;
                                        }

                                        newVox[destX + xSize * (destY + ySize * destZ)] =
                                            frame.Voxels[x + frame.XSize * (y + frame.YSize * z)];
                                        destZ++;
                                    }
                                    destZ = copyDestBox.BottomLeftFront.Z;
                                    destY++;
                                }
                                destY = copyDestBox.BottomLeftFront.Y;
                                destX++;
                            }

                            frame.XSize         = xSize;
                            frame.YSize         = ySize;
                            frame.ZSize         = zSize;
                            frame.EditingVoxels = null;
                            frame.Voxels        = newVox;
                        }


                        voxelObject.XSize = xSize;
                        voxelObject.YSize = ySize;
                        voxelObject.ZSize = zSize;
                    }


                    voxelObject.CreateChunks();

                    voxelObject.SaveForSerialize();

                    //EditorUtility.SetDirty(voxelObject);


                    Close();
                }
            }
            // }
            if (GUILayout.Button("Cancel"))
            {
                Close();
            }
            EditorGUILayout.EndHorizontal();
        }
コード例 #13
0
        public string Get(string propertyName)
        {
            switch (propertyName)
            {
            //ELEMENT
            case nameof(ClassId):
                return(ClassId.ToString());

            case nameof(AutomationId):
                return(AutomationId.ToString());

            case nameof(Id):
                return(Id.ToString());

            case nameof(StyleId):
                return(StyleId.ToString());

            //VISUAL ELEMENT
            case nameof(AnchorX):
                return(AnchorX.ToString());

            case nameof(AnchorY):
                return(AnchorY.ToString());

            case nameof(BackgroundColor):
                return(BackgroundColor.ToHex());

            case nameof(Width):
                return(this.Width.ToString());

            case nameof(Height):
                return(this.Height.ToString());

            case nameof(IsEnabled):
                return(IsEnabled.ToString());

            case nameof(WidthRequest):
                return(this.WidthRequest.ToString());

            case nameof(HeightRequest):
                return(this.HeightRequest.ToString());

            case nameof(IsFocused):
                return(IsFocused.ToString());

            case nameof(IsVisible):
                return(IsVisible.ToString());

            case nameof(InputTransparent):
                return(InputTransparent.ToString());

            case nameof(X):
                return(this.X.ToString());

            case nameof(Y):
                return(this.Y.ToString());

            case nameof(Opacity):
                return(this.Opacity.ToString());

            case nameof(TranslationX):
                return(this.TranslationX.ToString());

            case nameof(TranslationY):
                return(this.TranslationY.ToString());

            case nameof(Rotation):
                return(this.Rotation.ToString());

            case nameof(RotationX):
                return(this.RotationX.ToString());

            case nameof(RotationY):
                return(this.RotationY.ToString());

            case nameof(Scale):
                return(this.Scale.ToString());

            //VIEW
            case nameof(Margin):
                return(this.Margin.ToString());

            case nameof(VerticalOptions):
                return(this.VerticalOptions.ToString());

            case nameof(HorizontalOptions):
                return(this.HorizontalOptions.ToString());

            //IMAGE
            case nameof(Source):
                switch (Source)
                {
                case FileImageSource file:
                    return(file.File);

                case UriImageSource uri:
                    return(uri.Uri.ToString());

                default:
                    return(string.Empty);
                }

            case nameof(Aspect):
                return(this.Aspect.ToString());

            case nameof(IsOpaque):
                return(this.IsOpaque.ToString());

            default:
                return(string.Empty);
            }
        }
コード例 #14
0
ファイル: ProgressBar.cs プロジェクト: pranart/FormsTest
        public string Get(string propertyName)
        {
            switch (propertyName)
            {
                //ELEMENT
                case nameof(ClassId):
                    return ClassId.ToString();
                case nameof(AutomationId):
                    return AutomationId.ToString();
                case nameof(Id):
                    return Id.ToString();
                case nameof(StyleId):
                    return StyleId.ToString();
                //VISUAL ELEMENT
                case nameof(AnchorX):
                    return AnchorX.ToString();
                case nameof(AnchorY):
                    return AnchorY.ToString();
                case nameof(BackgroundColor):
                    return BackgroundColor.ToHex();
                case nameof(Width):
                    return this.Width.ToString();
                case nameof(Height):
                    return this.Height.ToString();
                case nameof(IsEnabled):
                    return IsEnabled.ToString();
                case nameof(WidthRequest):
                    return this.WidthRequest.ToString();
                case nameof(HeightRequest):
                    return this.HeightRequest.ToString();
                case nameof(IsFocused):
                    return IsFocused.ToString();
                case nameof(IsVisible):
                    return IsVisible.ToString();
                case nameof(InputTransparent):
                    return InputTransparent.ToString();
                case nameof(X):
                    return this.X.ToString();
                case nameof(Y):
                    return this.Y.ToString();
                case nameof(Opacity):
                    return this.Opacity.ToString();
                case nameof(TranslationX):
                    return this.TranslationX.ToString();
                case nameof(TranslationY):
                    return this.TranslationY.ToString();
                case nameof(Rotation):
                    return this.Rotation.ToString();
                case nameof(RotationX):
                    return this.RotationX.ToString();
                case nameof(RotationY):
                    return this.RotationY.ToString();
                case nameof(Scale):
                    return this.Scale.ToString();
                //VIEW
                case nameof(Margin):
                    return this.Margin.ToString();
                case nameof(VerticalOptions):
                    return this.VerticalOptions.ToString();
                case nameof(HorizontalOptions):
                    return this.HorizontalOptions.ToString();

                //PROGRESSBAR
                case nameof(Progress):
                    return this.Progress.ToString();

                default:
                    return string.Empty;

            }
        }
コード例 #15
0
ファイル: Button.cs プロジェクト: pranart/FormTest
        public string Get(string propertyName)
        {
            switch (propertyName)
            {
            //ELEMENT
            case nameof(ClassId):
                return(ClassId.ToString());

            case nameof(AutomationId):
                return(AutomationId.ToString());

            case nameof(Id):
                return(Id.ToString());

            case nameof(StyleId):
                return(StyleId.ToString());

            //VISUAL ELEMENT
            case nameof(AnchorX):
                return(AnchorX.ToString());

            case nameof(AnchorY):
                return(AnchorY.ToString());

            case nameof(BackgroundColor):
                return(BackgroundColor.ToHex());

            case nameof(Width):
                return(this.Width.ToString());

            case nameof(Height):
                return(this.Height.ToString());

            case nameof(IsEnabled):
                return(IsEnabled.ToString());

            case nameof(WidthRequest):
                return(this.WidthRequest.ToString());

            case nameof(HeightRequest):
                return(this.HeightRequest.ToString());

            case nameof(IsFocused):
                return(IsFocused.ToString());

            case nameof(IsVisible):
                return(IsVisible.ToString());

            case nameof(InputTransparent):
                return(InputTransparent.ToString());

            case nameof(X):
                return(this.X.ToString());

            case nameof(Y):
                return(this.Y.ToString());

            case nameof(Opacity):
                return(this.Opacity.ToString());

            case nameof(TranslationX):
                return(this.TranslationX.ToString());

            case nameof(TranslationY):
                return(this.TranslationY.ToString());

            case nameof(Rotation):
                return(this.Rotation.ToString());

            case nameof(RotationX):
                return(this.RotationX.ToString());

            case nameof(RotationY):
                return(this.RotationY.ToString());

            case nameof(Scale):
                return(this.Scale.ToString());

            //VIEW
            case nameof(Margin):
                return(this.Margin.ToString());

            case nameof(VerticalOptions):
                return(this.VerticalOptions.ToString());

            case nameof(HorizontalOptions):
                return(this.HorizontalOptions.ToString());

            //BUTTON
            case nameof(BorderColor):
                return(BorderColor.ToHex());

    #pragma warning disable CS0618 // Type or member is obsolete
            case nameof(BorderRadius):
                return(BorderRadius.ToString());

    #pragma warning restore CS0618 // Type or member is obsolete
            case nameof(BorderWidth):
                return(BorderWidth.ToString());

            case nameof(CornerRadius):
                return(CornerRadius.ToString());

            case nameof(CommandParameter):
                return(CommandParameter.ToString());

            case nameof(FontAttributes):
                return(FontAttributes.ToString());

            case nameof(FontFamily):
                return(FontFamily);

            case nameof(FontSize):
                return(FontSize.ToString());

            case nameof(TextColor):
                return(TextColor.ToHex());

            case nameof(Text):
                return(Text);

            default:
                return(string.Empty);
            }
        }
コード例 #16
0
 public static IVector AnchorComponent(Component c, IVector desiredPosition, AnchorX xAnchor, AnchorY yAnchor) => Anchor(c.Size, desiredPosition, xAnchor, yAnchor);