コード例 #1
0
    // Converts hex string with Uuid format "XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX" to Byte array Uuid
    public static byte[] StringToUuid(string str)
    {
        byte[] uuid = new byte[16];
        str = str.Replace("-", "");
        if (str.Length != 32)
        {
            AnchorSession.Log("StringToUuid failed because string was incorrect length: " + str.Length);
            return(uuid);
        }

        for (int i = 0; i < 16; ++i)
        {
            uuid[i] = (byte)(GetHexVal(str[2 * i]) * 16 + GetHexVal(str[(2 * i) + 1]));
        }
        return(uuid);
    }
コード例 #2
0
    // Converts Byte array to string with Uuid format "XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX"
    public static string UuidToString(byte[] encodedMessage)
    {
        if (encodedMessage.Length != 16)
        {
            AnchorSession.Log("UuidToString failed because uuid byte array was incorrect length: " + encodedMessage.Length);
            return("");
        }

        StringBuilder message             = new StringBuilder("", 36);
        var           messageWithNoDashes = BitConverter.ToString(encodedMessage).ToLower().Replace('-'.ToString(), String.Empty);

        for (int iter = 0; iter < 32; iter++)
        {
            if (iter == 8 || iter == 12 || iter == 16 || iter == 20)
            {
                message.Append("-");
            }
            message.Append(messageWithNoDashes[iter]);
        }
        return(message.ToString());
    }
コード例 #3
0
    private static int GetHexVal(char hex)
    {
        int val = (int)hex;

        if (val >= '0' && val <= '9')
        {
            return(val - 48);
        }
        else if (val >= 'a' && val <= 'f')
        {
            return(val - 87);
        }
        else if (val >= 'A' && val <= 'F')
        {
            return(val - 55);
        }
        else
        {
            AnchorSession.Log("GetHexVal failed because of invalid hex character: " + hex);
            return(0);
        }
    }
コード例 #4
0
    /// <summary>
    /// Spawns an anchor and parents it under the given transform
    /// </summary>
    /// <param name="transform"></param>
    public void PlaceAnchorAtTransform(Transform transform)
    {
        AnchorSession.Log("Placing anchor at pose: " + transform.ToOVRPose().ToPosef().ToString());

        var anchorHandle = AnchorSession.Instance.CreateSpatialAnchor(transform);

        if (anchorHandle == AnchorSession.kInvalidHandle)
        {
            AnchorSession.Log("Failed to create spatial anchor");
            return;
        }

        GameObject anchorObject = Instantiate(anchorPrefab_);
        Anchor     anchor       = anchorObject.GetComponent <Anchor>();

        if (anchor == null)
        {
            anchor = anchorObject.AddComponent <Anchor>();
        }
        anchor.SetAnchorHandle(anchorHandle);

        AnchorSession.Instance.handleToAnchor.Add(anchorHandle, anchor);
    }