public override int GetHashCode() { int hash = 17; hash = hash * 23 + Id.GetHashCode(); hash = hash * 23 + Name.GetHashCode(); hash = hash * 23 + Seats.GetHashCode(); hash = hash * 23 + Region.GetHashCode(); hash = hash * 23 + CoatOfArms.GetHashCode(); hash = hash * 23 + Words.GetHashCode(); hash = hash * 23 + Titles.GetHashCode(); hash = hash * 23 + CurrentLord.GetHashCode(); hash = hash * 23 + Founder.GetHashCode(); hash = hash * 23 + Founded.GetHashCode(); hash = hash * 23 + Heir.GetHashCode(); hash = hash * 23 + Overlord.GetHashCode(); hash = hash * 23 + DiedOut.GetHashCode(); hash = hash * 23 + AncestralWeapons.GetHashCode(); hash = hash * 23 + CadetBranches.GetHashCode(); return(hash); }
public bool Equals(HouseDto other) { if (other == null) { return(false); } ////Note that SequenceEqual will return false if the items are the same but in different orders. return(Id == other.Id && string.Equals(Name, other.Name) && Seats.SequenceEqual(other.Seats) && string.Equals(Region, other.Region) && string.Equals(CoatOfArms, other.CoatOfArms) && string.Equals(Words, other.Words) && Titles.SequenceEqual(other.Titles) && CurrentLord == other.CurrentLord && Founder == other.Founder && string.Equals(Founded, other.Founded) && Heir == other.Heir && Overlord == other.Overlord && string.Equals(DiedOut, other.DiedOut) && AncestralWeapons.SequenceEqual(other.AncestralWeapons) && CadetBranches.SequenceEqual(other.CadetBranches)); }
/// <summary> /// Defines what happens when the page is navigated on. /// </summary> /// <param name="parameter">parameter.</param> /// <param name="mode">navigation mode.</param> /// <param name="state">state.</param> public override async Task OnNavigatedToAsync(object parameter, NavigationMode mode, IDictionary <string, object> state) { //Deciding if the house is searched by id or name. int intParam = 0; if (int.TryParse(parameter.ToString(), out intParam)) { var houseId = (int)parameter; var service = new HouseService(); House = await service.GetHouseAsync(houseId); } else { var houseName = (string)parameter; var service = new HouseService(); var houseList = await service.GetHouseAsync(houseName); foreach (var item in houseList) { House = item; } } //If no such house is found, navigate the user to the not found page. if (House == null) { NavigateToNotFoundPage(); return; } await base.OnNavigatedToAsync(parameter, mode, state); //Fill the lists on the UI, transforming uris if needed. foreach (string title in House.titles) { Titles.Add(new Models.Attribute(title)); } foreach (string seats in House.seats) { Seats.Add(new Models.Attribute(seats)); } foreach (string ancestralWeapons in House.ancestralWeapons) { AncestralWeapons.Add(new Models.Attribute(ancestralWeapons)); } foreach (string houseUri in House.cadetBranches) { TransformUriToHouse(houseUri, CadetBranches); } foreach (string characterUri in House.swornMembers) { TransformUriToCharacter(characterUri, SwornMembers); } TransformUriToCharacter(House.currentLord, CurrentLord); TransformUriToCharacter(House.heir, Heir); TransformUriToCharacter(House.overlord, Overlord); TransformUriToCharacter(House.founder, Founder); await base.OnNavigatedToAsync(parameter, mode, state); }
public string[] ParseAncestralWeapons() { return(AncestralWeapons.Split(SplitDelimiter)); }