コード例 #1
0
        /// <summary>
        /// 分析票。计算出包含注数以及金额
        /// </summary>
        public void AnalyzeTicket(string GameCode, decimal price = 2M)
        {
            var analyzer = AnalyzerFactory.GetAntecodeAnalyzer(GameCode, GameType);

            BetCount    = 0;
            TicketMoney = 0;
            AnteCodeList.ForEach(c =>
            {
                c.AnalyzeAntecode(analyzer, price);
                BetCount    += c.BetCount;
                TicketMoney += c.AntecodeMoney * Amount;
            });
        }
コード例 #2
0
    /// <summary>
    /// 分析投注号码,返回注数
    /// </summary>
    /// <param name="gamecode"></param>
    /// <param name="type"></param>
    /// <param name="anteCode"></param>
    /// <returns></returns>
    public static int AnalyzeAnteCodeBetCount(string gamecode, string type, string anteCode)
    {
        var analyzer = AnalyzerFactory.GetAntecodeAnalyzer(gamecode, type);

        return(analyzer.AnalyzeAnteCode(anteCode));
    }
コード例 #3
0
        public void PrizeIssuse_AfterTranCommit(string gameCode, string issuseNumber, string winNumber, decimal prevTotalMoney, decimal afterTotalMoney)
        {
            var log = Common.Log.LogWriterGetter.GetLogWriter();

            log.Write("合买战绩更新-", "。。。", Common.Log.LogType.Information, "", "彩种:" + gameCode + "期号:" + issuseNumber);
            try
            {
                var manager        = new SchemeManager();
                var bonusManager   = new BonusManager();
                var lotteryManager = new LotteryGameManager();
                //主表SchemeId
                var togetherMain = manager.QueryTogetherMain(gameCode, issuseNumber);
                var business     = new TogetherBusiness();

                //合买中奖数
                //成功提升战绩数
                var winCount      = 0;
                var beedingsCount = 0;
                foreach (var item in togetherMain)
                {
                    var winMoney = 0M;
                    //查询战绩
                    var togetherBeedings = manager.QueryBeedingsByGame(item.CreateUser.UserId, item.Game.GameCode);
                    //
                    //    log.Write("查询主表", "", Common.Log.LogType.Information, "", "FailCount:" + togetherBeedings.FailCount + ";FailWinCount:" + togetherBeedings.FailWinCount + ";FailBeedingsCount:" + togetherBeedings.FailWinCount + ";FailBeedings" + togetherBeedings.FailBeedings);
                    int amount = 0;
                    //得到倍数
                    var bettingIssuse = manager.QueryTempBettingIssuse(item.SchemeId, issuseNumber);
                    if (bettingIssuse == null)
                    {
                        amount = manager.QueryBettingIssuse(item.SchemeId, issuseNumber).Amount;
                    }
                    else
                    {
                        amount = bettingIssuse.Amount;
                    }
                    manager.QueryAnteCodeBySchemeId(item.SchemeId).ForEach(code =>
                    {
                        var analyzer = AnalyzerFactory.GetAntecodeAnalyzer(gameCode, code.GameType);
                        var group    = analyzer.CaculateBonus(code.AnteCode, winNumber).GroupBy(l => l);
                        foreach (var item1 in group)
                        {
                            var rule  = bonusManager.QueryBonusRule(gameCode, code.GameType, item1.Key) ?? new BonusRule();
                            winMoney += rule.BonusMoney * item1.Count() * amount;
                        }
                    });
                    var beeding = 0;
                    //战绩金额
                    var beedingMoney = winMoney - item.TotalMoney;
                    if (winMoney != 0M)//中奖
                    {
                        winCount = 1;
                    }
                    if (beedingMoney > 100)//有战绩
                    {
                        //达到标准增加战绩
                        beeding       = business.StatisticsBeedings(beedingMoney);
                        beedingsCount = 1;
                    }
                    if (item.State != TogetherState.Fail) //合买成功
                    {
                        togetherBeedings.FinishCount   += 1;
                        togetherBeedings.WinCount      += winCount;
                        togetherBeedings.BeedingsCount += beedingsCount;
                        togetherBeedings.Beedings      += beeding;
                    }
                    else
                    {
                        togetherBeedings.FailCount         += 1;
                        togetherBeedings.FailWinCount      += winCount;
                        togetherBeedings.FailBeedingsCount += beedingsCount;
                        togetherBeedings.FailBeedings      += beeding;
                    }
                    business.UpdateTogetherBeedingsGame(togetherBeedings);
                }
            }
            catch (Exception ex)
            {
                log.Write("合买战绩更新-", "异常出错", Common.Log.LogType.Information, "", ex.ToString());
            }
        }
コード例 #4
0
ファイル: AnteCode.cs プロジェクト: BULUSDUAN/lottery_PC
        /// <summary>
        /// 分析号码。计算出包含注数以及号码金额
        /// </summary>
        public void AnalyzeAntecode(string GameCode, decimal price = 2M)
        {
            var analyzer = AnalyzerFactory.GetAntecodeAnalyzer(GameCode, GameType);

            AnalyzeAntecode(analyzer, price);
        }